SHADERS PALETTE
Mari 2.0v1
119
The Foundry
Shaders Palette Fields
Specular Shininess
entry box,
slider
How much shininess the specularity appears
to have on the shaded surface.
From 0 to 100; defaults to
30.
Environment
entry box,
slider
How much of the environment appears on
the shaded surface.
From 0 to 2; defaults to 1.
Bump Weight
entry box,
slider
How much weight the bump map has. Lower
values are smaller bumps, higher values are
larger and more obvious displacements.
From 0 to 10; defaults to
0.100.
Ambient
entry box,
slider
How much ambient light appears on the
shaded surface.
From 0 to 2; defaults to
0.200.
Ambient Occlusion
entry box,
slider
How much ambient occlusion occurs on the
shaded surface.
From 0 to 2; defaults to 1.
Emissive
entry box,
slider
How much glow the emissive channel
appears to have.
From 0 to 2; defaults to 1.
Diffuse Falloff
entry box,
slider
How much falloff is given to the diffuse
input.
From 0 to 5; defaults to 1.
Displacement
| Displace-
ment Bias
entry box,
slider
How much the white or black values are
pushed or pulled from the surface.
From 0 to 1; defaults to
0.500.
Displacement
| Displace-
ment Range
entry box
What the range of displacement is. This set-
ting is multiplied by the Displacement Scale
to give the displacement.
Displacement
| Displace-
ment Scale
entry box,
slider
How much displacement is applied to the
shaded surface. Lower values equal smaller
displacement; higher values equal larger and
more obvious displacement.
From 0 to 1; defaults to
0.500.
Displacement
| Max Tes-
sellation
entry box,
slider
How many texels the surface is tessellated
to.
From 1 to 64; defaults to
10.
Control
Type
What it does
Dialog
Notes