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BACKGAMMON

Players:

 2

Equipment:

 15 dark and 15 light color glass pieces (stones)

game board, dice, & doubling die

Object:

 Be the first player to move all your stones around 

the points on the game board to your home table (your inner 
table)  and  “bear  them  off”  (remove  them  from  the  game 
board). Usually, several games are played, with the winner 
of each game earning points–the first to reach a score of 10 
points wins the match.

Set Up:

 15 black tokens, 15 white tokens. Players choose 

to be the black or white and then set up the game board as 
shown below. The game tokens in backgammon are referred 
to as “stones.” Each player rolls a die to determine who has 
the first move, ties are rerolled. The player with the highest 
number will begin the game by using the two high numbers 
of the dice that were just cast by himself and his opponent. 

 

Moving  Stones:

  Count  begins  on  point  next  to  one  on 

which a stone rests. In general, a player moves the stones 
one at a time along the points in a loop that extends from 
his  opponent’s  1-point  to  his  own  1-point.  The  opponent’s 
stones travel in the opposite direction.  Dice advance a stone 
forward the rolled number of points and the stone comes to 
rest at the base of the point. A player can move two stones, 
one for each die, or a single token twice, once for each die. 
A player can choose to use only one die, but it must be the 
highest count die. If a player rolls doubles, they are doubled 
again. (example: a 5-5 becomes a 5-5-5-5 which equals four 
separate moves). There is no limit to the number of stones 

belonging  to  the  same  player  that  may  rest  on  one  point. 
A  point  housing  two  or  more  stones  of  the  same  player  is 
BLOCKED  against  an  opponent,  and  his  stones  may  not 
land on that point, although it may be jumped. When a player 
cannot move because of blocked points he loses the move. 

Blots:

  A  single  stone  resting  on  a  point  is  a  BLOT;  an 

opponent  may  land  on  the  point  and  HIT  the  blot,  which 
sends it to the bar at the center of the board. A stone on the 
Bar must start over on his opponent’s 1-point.  This stone 
on  the  Bar  must  reenter  his  opponent’s  inner  table  before 
making another move. He cannot enter on a blocked point. 
Two or more blots may be hit in one play. 

Bearing Off:

 When either player succeeds in moving all of 

his stones around the board to his inner table, he starts to 
“bear off” (remove) stones from points corresponding to the 
dice thrown. The player can either move a stone within his 
inner table or bear it off. For example, a 1-2 that is rolled, 
may  be  used  to  bear  off  a  stone  from  the  1-point  and  the 
2-point, or the player may choose to move a stone from the 
3-point to the 6-point. When casting a number higher than 
any point covered, a stone from the highest point may bear 
off, but he cannot bear off a stone if the point indicated is 
vacant and there is a stone on a higher counting point. If, 
while bearing off, a token is HIT, the player’s stone goes to 
the Bar and must reenter in the usual way. This stone must 
travel  all  around  the  board  to  his  inner  table  again  before 
more stones can be moved or taken off.

Doubling:

 The doubling cube (the die w/numbers) changes 

winners’  scores  dramatically;  therefore,  games  are  played 
to 20 or 50 or more points. At the beginning of the game the 
doubling die is neutral and is placed face up on the 64. At 
any time during the game a player can turn it so that the 2 
is face up and offer it as a “bet” to his opponent, raising the 
stakes of the game. If the bet is accepted by the opponent, 
the game is now worth 2 points to the winner (instead of the 
standard 1 point). If the opponent rejects the bet, he forfeits 
the game and his opponent earns 1 point. If the opponent 
accepted the bet, he now has the right to double the bet to a 
4 later in the game and in turn, the opponent must choose to 
accept or forfeit. This scenario may continue indefinitely but 
there are usually not more than four or five in any game. The 
points increase as follows: 2,4,8,16,32, etc.

Gammon/Backgammon:

  The  winner  of  the  game  is  the 

first  player  to  remove  all  his  stones  from  the  board.  If  the 
loser  has  not  borne  off  any  of  his  stones,  it  is  called  a 
GAMMON and the stakes of the game are doubled. If the 
loser still has stones on the winner’s home table, it is called 

Summary of Contents for Regal 12 Backgammon

Page 1: ...opponent s 1 point This stone on the Bar must reenter his opponent s inner table before making another move He cannot enter on a blocked point Two or more blots may be hit in one play Bearing Off When either player succeeds in moving all of his stones around the board to his inner table he starts to bear off remove stones from points corresponding to the dice thrown The player can either move a st...

Page 2: ...rom its initial square on the second rank the pawn has the option of moving one or two squares but thereafter may move only one square at a time The rook moves only on the ranks and files any distance and the bishop moves only on the diagonals The queen can move in any direction The knights are the only pieces which are able to change direction during the course of a move and jump over one s own o...

Page 3: ...e or in the sum of the two dice Player 1 continues in this way until he is unable to consecutively roll the correct number Player 2 then tries to advance his game piece around the track by rolling the dice in the same manner as player 1 If a player lands on an opponent s game piece the opponent goes back to start Winner The first player s piece to reach circle 12 is the winner HYSTERIA Players 1 E...

Page 4: ...itional mills When a player gets a mill he removes one of his opponent s game pieces from the game board and sets it aside Players are not allowed to take a playing piece from a already created mill Winning The winner is the first player to reduce his opponent to two playing pieces on the game board TIMBER TUMBLE Players 2 or more Equipment 48 rectangular blocks Object Remove the blocks one at a t...

Page 5: ...sible Set up Arrange pieces on circles so that all but one circle is covered by a game piece Game Play Jump game pieces one at a time Game pieces must be adjacent to one another to jump or be jumped When a game piece is jumped by another game piece it must land in an empty circle on the other side of the jumped game piece The game piece that is jumped is then removed from the board Continue to do ...

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