background image

2

3

a BACKGAMMON and the game stakes triple. This includes 
stakes raised by doubling.

CHECKERS

Players:

 2

Equipment:

  12  white  &  12  black  wooden  pieces,  game 

board

Object:

 Capture all you opponent’s tokens. 

Setup:

 Place the game board so that there is a dark square 

to the left of each player. Using the black and white tokens, 
each player places four tokens on the first three rows or dark 
squares  i.e.. 12 tokens per player. Black always starts, and 
play is only on the white squares.

Game play:

 A token moves diagonally one square at a time, 

forward–not backward. If a token reaches the far side of the 
board it becomes a king (stack two playing pieces to indicate 
a  king)  and  can  now  move  diagonally  in  any  direction.  A 
token  may  also  “leap-frog”  over  another  token  if  there  is 
a  vacant  square  beyond  and  if  the  other  token  belongs  to 
the opponent. The jumped token is removed from the board 
(captured). If a player fails to capture an opponent’s token 
the  opponent’s  token  may  on  his  next  turn  remove  the 
offending token. This does not count as his move.

Winner:

 Play continues until one player wins by capturing all 

of his opponent’s tokens, or a draw is declared.

CHESS

Players:

 2

Equipment:

 16 white & 16 black chess pieces, game board 

Setup:

  Lots  are  drawn  to  establish  who  has  the  white 

chessmen and, thus, who can move first. This player is then 
allotted the 16 white chess pieces and the other player the 
16 black chess pieces. The board is positioned so that each 
player has a dark corner square on his left. The rooks are 
positioned  on  the  two  corner  squares  to  the  left  and  right. 
Next  to  these  come  the  two  knights,  one  on  the  left  and 
one on the right. Next to these come the two bishops and in 
the center, the queen and king. The white queen is always 
positioned on a light square and the black queen on a dark 
square. The eight pawns are then placed adjacently in the 

second row in front of these chess pieces. 

Game Play:

 The pawns can only move forward. For the first 

advance from its initial square on the second rank, the pawn 
has the option of moving one or two squares, but thereafter 
may move only one square at a time. The rook moves only 
on the ranks and files any distance and the bishop moves 
only on the diagonals. The queen can move in any direction. 
The  knights  are  the  only  pieces  which  are  able  to  change 
direction during the course of a move and “jump over” one’s 
own or one’s opponent’s pieces; a knight takes one step of 
one single square along the file or rank and then, still moving 
away from the square that it has left, takes one step along 
the diagonal.  The king may move in any direction, one step 
at a time.

All  pieces  start  from  the  pawns  in  the  normal  direction  of 
movement  described  above.  However,  the  pawns  which 
normally  only  move  in  a  straight  line,  may  only  capture 
diagonally to the front, left or right  and only while moving 
forward. It is not obligatory to capture your opponent. If the 
king  is  threatened,  check  must  be  given  (the  player  must 
declare check). The opponent is then obliged to protect his 
king  by  moving  the  king  to  another  square  or  moving  one 
or his own pieces between it and the threatening token or 
capturing the opposing attacker. If he is unable to make any 
of the above moves, the king is said to be checkmated and 
the game ends is favor of the opponent.

Castling:

 Castling is a compound move of the king and one 

rook (formally called ‘castle) that may be made, if at all, only 
once  in  a  game.  It  is  legal  if  neither  the  king  nor  the  rook 
has yet moved. If all the squares between them on the rank 
are vacant, and no adverse piece commands two squares 
nearest the king on the side on which castling is to be carried 
out, and if the king is not in check. The move is executed 
by moving the king two squares towards the rook and then 
placing the rook on the square passed over by the king.

CHINESE CHECKERS

Players:

 2-6

Equipment:

 60 colored pegs (10 in each color), game board

Object:

 Be the first player to move all of your pegs to the 

triangle opposite your starting triangle on the game board.

Setup:

  Each  player  chooses  10  pegs  of  the  same  color 

and places them in the triangle of the star nearest him. The 

Summary of Contents for Regal 12 Backgammon

Page 1: ...opponent s 1 point This stone on the Bar must reenter his opponent s inner table before making another move He cannot enter on a blocked point Two or more blots may be hit in one play Bearing Off When either player succeeds in moving all of his stones around the board to his inner table he starts to bear off remove stones from points corresponding to the dice thrown The player can either move a st...

Page 2: ...rom its initial square on the second rank the pawn has the option of moving one or two squares but thereafter may move only one square at a time The rook moves only on the ranks and files any distance and the bishop moves only on the diagonals The queen can move in any direction The knights are the only pieces which are able to change direction during the course of a move and jump over one s own o...

Page 3: ...e or in the sum of the two dice Player 1 continues in this way until he is unable to consecutively roll the correct number Player 2 then tries to advance his game piece around the track by rolling the dice in the same manner as player 1 If a player lands on an opponent s game piece the opponent goes back to start Winner The first player s piece to reach circle 12 is the winner HYSTERIA Players 1 E...

Page 4: ...itional mills When a player gets a mill he removes one of his opponent s game pieces from the game board and sets it aside Players are not allowed to take a playing piece from a already created mill Winning The winner is the first player to reduce his opponent to two playing pieces on the game board TIMBER TUMBLE Players 2 or more Equipment 48 rectangular blocks Object Remove the blocks one at a t...

Page 5: ...sible Set up Arrange pieces on circles so that all but one circle is covered by a game piece Game Play Jump game pieces one at a time Game pieces must be adjacent to one another to jump or be jumped When a game piece is jumped by another game piece it must land in an empty circle on the other side of the jumped game piece The game piece that is jumped is then removed from the board Continue to do ...

Reviews: