ALL SHAKE ROUND:
After 10 rounds of play, all players compete in the
All Shake round. No one rolls their die in this round
( Unless a tie must be broken, see below )
.The
player with the highest total score goes first, then
the next highest and so on.
If two or more players are tied with the same total
score after 10 rounds, these players must roll their
colored dice to determine starting order for the All
Shake round. Whoever rolls the highest number
chooses the Shaking order of the tied players.
Every player
gets a chance to Shake to try and
add points to their final score! The normal “HOW
TO SHAKE” rules apply.
WINNER:
Points are totaled after the All Shake round and
the game is over. The player with highest total
score is the winner.
Example of a Shake
A player decides to Shake.
(The first Shake result:)
Total the Score, 10 + 10 + 10 + 10 =
40 Points
(This is the total so far this round.)
This player decides to Shake again.
(The second Shake result:)
Total the Score, 10 + 10 + 10 (+40) =
70 Points
(Add the 40 points from the previous Shake.
At this point the player could stop and
score 70 points for the round.)
This player decides to Shake again.
(The third Shake result:)
This player has crapped out. All points are lost,
zero is scored for the round and their Shake is over.
Remember, Only one player may Shake per round.
P L A Y E R N A M E S
R O U N D
1
R O U N D
2
R O U N D
3
R O U N D
4
NR
60
0
40
20
60
30
50
80
50
30
110
80
90
50
30
50
20
140
40
130
CM
TM MB
TS
RW
Enter the
players’
initials.
Enter the
points scored
for that round.
Keep a
running total.
Game design:
Garrett J. Donner & Michael S. Steer
2755-00-11
HOW TO USE THE SCORE PAD:
HOW TO CLOSE THE CASE:
Insert
6 Shake
dice.
Then,
close
the lid.
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address above, call 1.800.486.9787
or email customerservice@fundexgames.com • www.fundexgames.com
In an effort to continually improve our products, items may vary from those shown.