12
Entering Marks
Marks may be used to denote the location of fish schools, good fishing spots, reefs, etc.
1
Press the MARK key.
WP801 173.0
°
5.2nm
CSE 173.0
°
SPD 16.8kt 2D
DEP 110 m TMP - - .-
°
C 16:01
POS 33
°
33.979’N 137
°
07.290’E
WP801 170.0
°
4.8nm
CSE 171.0
°
SPD 16.8kt 2D
DEP 110 m TMP - - .-
°
C 16:07
POS 33
°
26.154’N 137
°
03.731’E
Red
Fish caught
here
A red circle (default color
and shape) appears at
own ship’s position the
moment the key is
pressed.
Note: When the cursor is
displayed a mark is entered
at the cursor position.
To erase a mark,
place the cursor
on it and press
the CLR key.
MENU
ESC
DISP
SEL 1
EVENT
MOB 6
WPT
2
GOTO
7
MARK
3
PLTR
8
ZOOM
OUT 9
CNTR
5
CLR
TONE
POWER
ZOOM
IN 4
CURS
0
NU/CU
ENT
1