9
Score Multiplier
The Score Multiplier is the number followed by an “x” that
appears above your score. It indicates the number by
which accumulated Bonus points will be multiplied when
added to your score. The maximum Score Multiplier is 6.
The multiplier is increased by activating the Ball Splitter or
simultaneously lighting all four bumpers.
The three center chutes at the top of the table are con-
nected with the four six-sided bumpers located directly
below them.
When your ball passes through one of the
chutes while the diamond is still on,
a 500-point Bonus is
scored and one of the bumper lights will be activated. If
the diamond in the chute is not on when your ball passes
through,
then 1500 points are scored and a bumper light
will not be activated. If you activate the lights in all four
bumpers without hitting any of them you will increase your
Score Multiplier.
When all the diamonds are turned off, they will automati-
cally “rest” and one of the Ball saver arrows will be turned
on for a short time (see below).
Center Chute Diamonds
Six-Sided Bumpers
When your ball hits one of the six
-sided bumpers at the top
of the table, the bumper will flash and 15 points wil be
scored. If the bumper light is on when it is hit, an additional
500 points will be scored adn the bumper light will go out.
Spinners
There are four spinners located at the top left corner, at the
middle of the right side and in both lower corners.
When-
ever a ball passes through one of these spinners, 300
points are scored.
The spinners’ bonus arrows are acti-
vated by hitting any set of Drop Targets in order (see
below).
When the Bonus Arrow is on and your ball passes
How To Play
Summary of Contents for Vectrex Spinball
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