24
Takeoff
Before you get ready to takeoff, see how the model handles
on the ground by doing a few practice runs at low speeds
on the runway. Hold “up” elevator to keep the tail wheel on
the ground. If necessary, adjust the tail wheel so the model
will roll straight down the runway. If you need to calm your
nerves before the maiden fl ight, shut the engine down and
bring the model back into the pits. Top off the fuel, then
check all fasteners and control linkages for peace of mind.
Remember to takeoff into the wind. When you’re ready,
point the model straight down the runway, hold a bit of
up elevator to keep the tail on the ground to maintain tail
wheel steering, then gradually advance the throttle. As the
model gains speed decrease up elevator allowing the tail to
come off the ground. One of the most important things to
remember with a tail dragger is to always be ready to apply
right rudder to counteract engine torque. Gain as much
speed as your runway and fl ying site will practically allow
before gently applying up elevator, lifting the model into the
air. At this moment it is likely that you will need to apply more
right rudder to counteract engine torque. Be smooth on the
elevator stick, allowing the model to establish a gentle climb
to a safe altitude before turning into the traffi c pattern.
Flight
For reassurance and to keep an eye on other traffi c, it is a
good idea to have an assistant on the fl ight line with you. Tell
him to remind you to throttle back once the plane gets to a
comfortable altitude. While full throttle is usually desirable for
takeoff, most models fl y more smoothly at reduced speeds.
Take it easy with the Revolver for the fi rst few fl ights,
gradually getting acquainted with it as you gain confi dence.
Adjust the trims to maintain straight and level fl ight. If you
have powered the airplane with a .61 [10cc] engine, you will
fi nd the plane fast, but not so fast to get yourself in trouble. If
you have powered it with a .75 [12.5cc] engine, the airplane
becomes very fast so be sure to get fully acquainted with
how it performs before attempting complex maneuvers that
could get you into trouble. After fl ying around for a while and
while still at a safe altitude with plenty of fuel, practice slow
fl ight and execute practice landing approaches by reducing
the throttle to see how the model handles at slower speeds.
Add power to see how the model climbs as well. Continue to
fl y around, executing various maneuvers and making mental
notes (or having your assistant write them down) of what trim
or C.G. changes may be required to fi ne tune the model so
it fl ies the way you like. Mind your fuel level, but use this fi rst
fl ight to become familiar with your model before landing.
Landing
The Revolver is a very clean airframe. Because of this, you
will fi nd that it takes longer to slow the plane for landing
than some other airplanes you have fl own. Be prepared for
this and don’t be surprised if you have to go around and
set up for your landing a second time. Practice your landing
approach at a higher altitude over the runway to familiarize
yourself with the low speed characteristics of the plane.
To initiate a landing approach, lower the throttle while on
the downwind leg. Allow the nose of the model to pitch
downward to gradually bleed off altitude. Continue to lose
altitude, but maintain airspeed by keeping the nose down
as you turn onto the crosswind leg. Make your fi nal turn
toward the runway (into the wind) keeping the nose down to
maintain airspeed and control. Level the attitude when the
model reaches the runway threshold, modulating the throttle
as necessary to maintain your glide path and airspeed. If
you are going to overshoot, smoothly advance the throttle
(always ready on the right rudder to counteract torque) and
climb out to make another attempt. When you’re ready to
make your landing fl are and the model is a foot or so off the
deck, smoothly increase up elevator until it gently touches
down. Once the model is on the runway and has lost fl ying
speed, hold up elevator to place the tail on the ground,
regaining tail wheel control.
One fi nal note about fl ying your model. Have a goal or fl ight
plan in mind for every fl ight. This can be learning a new
maneuver(s), improving a maneuver(s) you already know,
or learning how the model behaves in certain conditions
(such as on high or low rates). This is not necessarily to
improve your skills (though it is never a bad idea!), but more
importantly so you do not surprise yourself by impulsively
attempting a maneuver and suddenly fi nding that you’ve run
out of time, altitude or airspeed. Every maneuver should
be deliberate, not impulsive. For example, if you’re going
to do a loop, check your altitude, mind the wind direction
(anticipating rudder corrections that will be required to
maintain heading), remember to throttle back at the top, and
make certain you are on the desired rates (high/low rates).
A fl ight plan greatly reduces the chances of crashing your
model just because of poor planning and impulsive moves.
Remember to think.
Have a ball!
But always stay in control
and fl y in a safe manner.
GOOD LUCK AND GREAT FLYING!
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