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BASIC OPERATION AND CONFIGURATION
The Lumina keypad is designed with everything that is necessary for you to operate and configure the Lumina lighting and automation
system. Once the controller is powered up, the following is displayed on the Lumina keypad:
--:-- HOME
SYSTEM OK
Display Menus
The system has been designed to be easy to operate. Whenever you press a key on the keypad, the top line of the display will indicate
what you are doing. To the right of that is your selection or current setting. The bottom line will show a menu of your next options.
To the lower right corner of the display is the direction arrow(s). Where possible, the up (
), down
and two-headed
) arrow
characters are shown on the keypad display to indicate which arrow keys may be pressed at that time.
Main Menu
The main menu is entered from the top-level display by pressing the ' # ' key. This menu displays all of the functions that you can
perform from the keypad. It is not necessary to display the main menu before selecting a function if the number for the desired menu
item is known.
Error Beeps
If you press a key that is invalid for the function that you are doing, the keypad will beep 3 times, indicating that it is not a valid
option. Look at the bottom line of the display to see what keys you can press next.
Trouble Beeps
The Lumina controller constantly checks the entire system for proper operation. If trouble is found, the trouble is displayed on the
bottom line and the keypad will beep at the rate of two beeps per second to alert you to the trouble.
To silence the beeper, press the ' * ' key.
Confirmation Beep
When you have successfully completed a function, such as entering a program or changing a setup item, the keypad will beep once.
Cancel
If you wish to cancel a selection or return to the top-level display, press the ' * ' key. You may have to press it more than once,
depending on how far into the function (menu) you are. Each time you cancel out of an operation, the keypad will beep once to
indicate that you have canceled.
The ' * ' key is also used if you make a mistake while entering a number. For example, if you enter a 2 when you meant to enter a 3,
press the ' * ' key to start over.