Titan BTX Electronic Dartboard _ 13
Pick it Cricket
This game is very similar to standard cricket. Instead of using the traditional segments used
in standard cricket, (15,16,17,18,19,20, & Bullseye) players face new and unfamiliar targets
randomly selected by the computer. The game will consist of six random segments and
Bullseye. All other rules apply as detailed in standard Cricket.
Low Pitch Cricket
This version of Cricket utilizes the lower numbered segments on the board for a change of
pace from the standard Cricket segments. Players will need to “close” segments 1,2,3,4,5,6
and Bullseye. All other rules apply as detailed in standard Cricket.
Advanced Cricket
This difficult version of cricket was developed for the advanced player. Players must close
out the segments (20,19,18,17,16,15 and bullseye)
by using only triples and doubles
! In
this challenging game, doubles segments count as 1x the number, and triple segments
count as 2x the number. The bullseye scoring is the same as in standard cricket. The first
player to close out the numbers with the most points is the winner.
Shooter
This challenging game tests the players ability to “group together” darts within a segment
during each round of play. The computer will randomly select the segment the players must
shoot for at the start of each round – indicated by a flashing number in the display.
Scoring is as follows: Single segment = 1 Point Double segment = 2 Points
Triple segment = 3 Points Single Bullseye= 4 Points.
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and
the inner Bull scores 4 points. The player with the most points at the end of the rounds is
the winner.
Trapshoot
This dart version of trap shooting will keep players on their toes. In each round, the
computer selects a set of three targets the player must hit. The targets will be displayed on
the right side of the board. The player must try to hit all three targets within 15 seconds with
3 darts. Each hit on a target scores 1 point. (3 points maximum possible for each round)
The first player to accumulate 15 points is the winner. Double and triple segments are
specific targets in this game. For example, if the target required is a single number and the
player hits a double of that segment, no points will be scored!