Titan BTX Electronic Dartboard _ 14
Big Six
This game allows players to challenge their opponents to hit the targets of their choice.
However, players must
earn
the chance of picking the next target for their opponent by
making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players
must agree on how many lives will be used by pressing
SELECT
button. Within the three
throws, player 1 must hit a 6 to “save” their life. After the current target is hit, the next dart
thrown will determine the opponents target. If player 1 fails to hit the current target within 3
darts, they will lose a life and a chance to determine the next target for player 2. Player 2
will shoot for the single 6 that player 1 missed. Singles, doubles and triples are all separate
targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets
for your opponent to hit such as “Double Bullseye” or “triple 20” The last player with a life left
is the winner.
Overs
The object of this game is to simply score higher (“over”) than your own previous three dart
total score. Before play begins, players choose the amount of lives to be used by pressing
the SELECT button. When a player fails to score “over “ their previous three-dart total, they
will lose one life. When a player “equals” the previous three dart total, a life will also be lost.
The LED screen on the right will light up once for each life taken away. The last player with
a life remaining is the winner.
Unders
This game is the opposite of “Overs” Players must score less (“Under”) than their own
previous three-dart total. The game begins with 180 (highest total possible) when the player
shoots higher than his or her own previous three-dart total, they will lose a life. Each dart
that hits outside the scoring area, including bounce outs will be penalized with 6o points
added to your score. The last player with a life remaining is the winner
COUNT-UP
The object of this game is to be the first player to reach the specified point total. Point total
is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LED display as the game
progresses.
Adjustable Difficulty Settings
for Count-Up include 400, 500, 600, 700, 800, 900, and
999. To change to these more difficult settings, simply press the SELECT button. Each
option is played exactly as outlined above with the exception of the total necessary to win
the game. For example, in Count-Up 500, the first player to reach 500 points is the winner.