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DMX protocol
27
20
0 - 255
0 - 2
3 - 126
127 - 129
130 - 253
254 - 255
Animation wheel indexed position/rotation speed
Indexed position
Position, min.
→
max.
Rotation speed and direction
Stop, indexed at 0°
Continuous rotation CW fast
→
slow
Stop, wheel stops at current position
Continuous rotation CCW slow
→
fast
Stop, indexed at 90°
Fade
127
21
0 - 255
Frost
No frost
→
full frost
Fade
0
22
0 - 10
11 - 138
139 - 255
Prism indexing/rotation
Open
Indexed position
Rotation
Snap
0
23
0 - 255
0 - 2
3 - 126
127 - 129
130 - 253
254 - 255
Prism indexed position/rotation speed
Indexed position
Position, min.
→
max. (128 = index 0°)
Rotation speed and direction
Stop, indexed at 0°
Continuous rotation CW fast
→
slow
Stop, prism stops at current position
Continuous rotation CCW slow
→
fast
Stop, indexed at 45°
Fade
127
24
0 - 200
201 - 225
226 - 230
231 - 255
Iris
Open
→
closed
Animate fast
→
slow
Iris stops at current position
Animate reverse slow
→
fast
Fade
0
Zoom / Focus
25
0 - 65535
Zoom (16-bit)
Wide
→
narrow
Fade
32768
26
27
0 - 65535
Focus (16-bit)
Infinity
→
near
Fade
32768
28
Framing
29
0 - 255
Framing blade 1 (top): position
Out
→
in
Fade
0
30
0 -126
127 - 128
129 - 255
Framing blade 1: angle
Angle –
Parallel
Angle +
Fade
127
31
0 - 255
Framing blade 2 (right-hand): position
Out
→
in
Fade
0
32
0 -126
127 - 128
129 - 255
Framing blade 2: angle
Angle –
Parallel
Angle +
Fade
127
33
0 - 255
Framing blade 3 (bottom): position
Out
→
in
Fade
0
34
0 -126
127 - 128
129 - 255
Framing blade 3: angle
Angle –
Parallel
Angle +
Fade
127
35
0 - 255
Framing blade 4 (left-hand): position
Out
→
in
Fade
0
36
0 -126
127 - 128
129 - 255
Framing blade 4: angle
Angle –
Parallel
Angle +
Fade
127
Channel
DMX Value
Function
Fade
type
Default
value
Table 1: MAC Ultra Performance DMX Protocol
Summary of Contents for Martin MAC Ultra Performance
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