To hit a location with a tank blast,
target the top left corner.
TO INPUT THE POSITION OF YOUR BATTLESHIP, PRESS B5 AND B9.
B
B
5
9
YOUR MISSILE HITS A TARGET AT I2. ALL COORDINATES BEFORE
THAT ARE MISSES.
TO SEARCH FOR ENEMY SHIPS ALONG THE BOTTOM ROW,
ENTER FIRING PATTERN 1 AND PLACE A WHITE PEG AT
COORDINATE I9.
ADVANCED BATTLESHIP
ADVANCED BATTLESHIP
ADVANCED GAME
The Advanced game plays just like the 2-player
Classic game, but it gives you special weapons
that add power to your battle. The weapons are
described below.
STARTING THE GAME
1. Choose sides. Player 1 sits on the green side of
the game. Player 2 sits on the red side.
2. Turn the game on. The game will say
<The battle
has begun! Input number of players. Press 1 for
Solo game. Press 2 for 2-player game>
. Press 2, then
press FIRE to confirm.
3. Choose a game mode: When the game says
<Press 1 for Classic game. Press 2 for Advanced
game>
, press 2 for the Advanced game. You’ll hear
<Advanced game selected. Press FIRE to confirm>
.
Press FIRE.
4. Choose your ship layout. Both players choose
their layout style and then place their ships on the
grid. Press 1 to choose Custom Ship Layout. Press 2
to choose Automatic Ship Layout.
SHIP LAYOUT OPTIONS
1. Custom: Press 1 and FIRE to choose. Place each of your
ships on your battle grid and input their coordinates so the
game knows where they are.
2. Automatic: Press 2 and FIRE to choose. Place each of your
ships in one of 30 preset layouts (see pages 10 and 11).
Enter the code for that layout, and the game automatically
inputs its coordinates.
Custom Ship Layout
If you selected Custom Ship Layout, the game will
say
<Player 1, deploy your fleet. When the ship
reports, input the first and last coordinates of its
location. Battleship reporting!>
. If you're Player 1,
place your five ships on your battle grid, starting with
your Battleship, and then input their coordinates:
• Place each ship by fitting its pegs into the holes.
Do not place your ships diagonally.
• Don’t place your ships so their target holes are
off the battle grid or overlap other ships.
• Input only the first and last coordinates of the
ships so the game will know where it is. Then
press FIRE to confirm. For example, if you place
your Battleship as shown below, the coordinates
are B5, B6, B7, B8, and B9. To enter its location,
just press B5 and B9. The game will automatically
know the coordinates in between.
Canceling an entry.
If you make a mistake, press the
CANCEL button and re-enter the information after
the last command is repeated.
Fixing incorrect coordinates.
If you’ve entered wrong
coordinates, the game will say
<Incorrect>
. Simply
enter the correct coordinates.
Automatic Ship Layout
If you’ve chosen this option, take a look at the 30
preset fleet layouts on pages 10 and 11. Choose a
layout, and place your ships in the positions shown.
When the game asks, enter the letter and number of
the formation you used, then press FIRE to confirm.
PLAYING THE ADVANCED GAME
In this game, you make three attacks on each
turn. One of them can be a special weapon. To
activate a special weapon on your turn, press its
corresponding button. If a ship is destroyed, you
can’t use its special weapon. These are your options:
• Your
Battleship
has powerful missile salvos that
can hit five spaces at once. You can use it twice
per game.
• Your
attack plane
can go on Air Raids, attacking
in a straight line until it finds an enemy. You can
use it twice per game.
• Your
tank
can attack four spaces at once with
powerful blasts. You can use it four times per game.
• Your
Battle Scan
finds enemies in a 3 x 3
location. You can use it as long as you have
ships remaining in the game.
SPECIAL WEAPONS TARGET PATTERNS
Refer to this label on the game unit to quickly check
the target patterns of the special weapons.
BATTLESHIP
Two salvos
1. When you’re prompted to input blast
coordinates, choose a 5-space X-shaped
area on your target grid. Place a white
peg in each targeted hole. Enter the
coordinates of the center hole.
2. When you’re prompted to fire, press FIRE. Then wait
to see if the missile finds any targets. For each target
found, you’ll hear
<Enemy hit at [target]!>
. Replace the
white peg with a red peg to record the hit. Leave any
misses as white pegs.
ATTACK PLANE
Two air raids
1. When you are prompted, press 1 to select a vertical
attack, or press 2 for a horizontal attack. The air raid will
move in the direction chosen from its starting location.
2. Choose a coordinate on the top, bottom, left, or right
of the grid. Place a white peg in that coordinate. Press
FIRE to confirm.
3. Wait to see if the attack finds a target.
• If a target is hit, you’ll hear
<Enemy hit at [target]!>
.
The attack will not travel any further. Place a red peg
at the hit, and place a white peg in each hole before
that to record the misses.
• If no targets are found, you’ll hear a buzzer. Place a
white peg in every hole in the line.
TANK
Four blasts
1. Choose a coordinate for the blast to hit. The three
coordinates to the right, bottom, and bottom right will
also be hit.
2. When prompted to fire, press FIRE.
• If you score any hits, you’ll hear
<Enemy hit at
[target]>
. Record the hits with red pegs.
• If you miss at any coordinates, you’ll hear
<Miss at
[target]>
. Record the misses with white pegs.
BATTLE SCAN
No limit
When prompted to enter search center coordinates,
input the coordinates in the center hole of the scanning
pattern, then place a blue peg in that hole. Press FIRE to
confirm.
• If one or more enemy ships are detected, you’ll hear
<Search confirms enemy presence. Exact location
unknown>
. Leave the blue peg in
—
there is at least
one ship in the nine-space square centered on that
blue peg.
• If no enemy ships are detected, you’ll hear
<Search
confirms clear waters>
. Record all nine spaces as
misses with white pegs.
Destroying a Ship
When all coordinates of a ship have been hit, the ship is
sunk. You’ll hear
<Enemy target neutralized!>
and the
name of the ship that was destroyed. Leave destroyed
ships on the grid, with red pegs still in place.
WINNING THE GAME
When one player sinks the fifth and last ship in their
opponent’s fleet, that player wins the game!
8
9
A38461050 I Battleship Elec.indd 8-9
1/11/17 12:11 PM