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CONTENTS

•  Four-piece folding game unit with 

storage trays

• 5 Navy ships   

• 5 Alien ships   

• Red, white and blue pegs   

• 1 Red and 1 Blue Attack Squadron   

• 1 Red and 1 Blue Scouting Craft   

• Label sheet 

• 4 Rubber feet 

   

    

OBJECT

Destroy your opponent’s fleet of 

ships before he destroys yours.

THE FIRST TIME YOU PLAY

1.  Insert the Batteries

 

To insert the batteries, make sure 

the red ON/OFF switch is OFF. Then 

loosen the screw on the battery 

box, located on the underside of 

the center module, and remove the 

door. Insert three AA-size alkaline 

batteries, making sure to align the 

+ and – symbols with the markings 

in the plastic. See Figure 1. 

Then replace the door and  

tighten the screw.

IMPORTANT: BATTERY 

INFORMATION

 

     CAUTION:

1.    TO AVOID BATTERY LEAKAGE 

a. Always follow the instructions carefully. Use 
only batteries specified and be sure to insert 
them correctly by matching the + and – polarity 
markings. b. Do not mix old batteries and new 
batteries or standard (carbon-zinc) with alkaline 
batteries. c. Remove exhausted or dead batteries 
from the product. d. Remove batteries if product 
is not to be played with for a long time. e. 
Do not short-circuit the supply terminals. f. 
RECHARGEABLE BATTERIES: Do not mix these 
with any other types of batteries. Always remove 
from the product before recharging. Recharge 
batteries under adult supervision. DO NOT 
RECHARGE OTHER TYPES OF BATTERIES.

2.  Should this product cause, or be affected by, 

local electrical interference, move it away from 
other electrical equipment. Reset (switching off 
and back on again or removing and re-inserting 
batteries) if necessary.

Figure 1

Insert 3 
AA Batteries

ALKALINE

BATTERIES

REQUIRED

x3

1.5V AAor LR6

(NOT INCLUDED)

THE FIRST TIME YOU PLAY

Summary of Contents for Battleship Deluxe Movie Edition

Page 1: ...r Navy fleet They had come with no warning had offered no greeting Their menacing presence made only one thing clear whoever these beings were they had not come to befriend us A single shot pierced th...

Page 2: ...N 1 TO AVOID BATTERY LEAKAGE a Alwaysfollowtheinstructionscarefully Use onlybatteriesspecifiedandbesuretoinsert themcorrectlybymatchingthe and polarity markings b Donotmixoldbatteriesandnew batterieso...

Page 3: ...green label to the target grid and the small blue BATTLESHIP label to the storage tray See Figure 5 Then apply the red target grid label and the red BATTLESHIP label in the same places on the Alien si...

Page 4: ...s that make up each fleet THE NAVY FLEET AIRCRAFT CARRIER 5 Hits To Sink BATTLESHIP 4 Hits To Sink RED JAPANESE DESTROYER 3 Hits To Sink BLUE AMERICAN DESTROYER 3 Hits To Sink RHIB RIGID HULLED INFLAT...

Page 5: ...st command The last prompt by the computer will be repeated Enter new data ENTER Press to confirm game options and commands FIRE Press to launch an attack SETTING UP YOUR GAME 1 Lay the ocean grids fl...

Page 6: ...ss 1 2 or 3 then press ENTER to confirm 2 Player Game If you re playing a 2 player game press 2 then press ENTER to confirm Now follow steps 3 4 and 5 to choose a game type weapon type and fleet setup...

Page 7: ...the Fleet Deployment Options box for details For example if you press 1 you ll hear Custom fleet deployment selected Press ENTER to confirm Press ENTER WEAPON CHOICES 1 Basic Weapons Press 1 and ENTE...

Page 8: ...B9 The game will automatically know the coordinates in between Then press ENTER to confirm Canceling an entry If you make a mistake press the CANCEL button and re enter the information after the last...

Page 9: ...want then press ENTER to confirm The ships shown in these formations are shaped generically so that they can be used for either the Navy Fleet or the Alien Fleet You may need to rely on the color of y...

Page 10: ...you ll hear an explosion see the red light flash and hear Enemy hit at target Good job Replace your white peg with a red one to record the hit Your opponent records the hit by fitting a red peg into...

Page 11: ...n a turn you can either enter a coordinate as you would in a Basic Weapons game or you can press a yellow or blue button on your control panel to activate a special weapon Here s a rundown of the spec...

Page 12: ...rdinates on Aircraft Carrier Now enter the coordinates of your red squadron Next you ll be prompted to enter the coordinates of your blue squadron If you choose Predetermined Fleet Deployment place yo...

Page 13: ...tes If it finds no targets the aircraft will confirm clear waters Record all misses with white pegs Running Out of Ammo An aircraft can fire only once after that it s out of ammo and can only scan for...

Page 14: ...ite peg in each hole of the targeted area Then enter the coordinate of the center hole 3 When prompted to fire press FIRE Then wait to see if the missile finds any targets For each target found you ll...

Page 15: ...e press FIRE Then wait to see if the missile finds any targets For each enemy ship found you ll hear Enemy hit at target Replace the white peg with a red peg to record the hit For each miss you ll hea...

Page 16: ...t After hitting an enemy ship the missile won t travel any further Place a red peg to record the hit and place a white peg in each hole before that to record the misses See Figure 16 If no targets are...

Page 17: ...future turns If no enemy ships are detected you ll hear Search confirms clear waters Record all misses with white pegs ANTI AIRCRAFT MISSILES AIR DEFENSE SYSTEM These weapons are a great defense again...

Page 18: ...4 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6...

Page 19: ...19 B1 B3 B5 B7 B9 B2 B4 B6 B8 B10 1 2...

Page 20: ...20 C1 C3 C5 C7 C9 C2 C4 C6 C8 C10...

Page 21: ...21 D1 D3 D5 D7 D9 D2 D4 D6 D8 D10 1 2...

Page 22: ...22 E1 E3 E5 E7 E9 E2 E4 E6 E8 E10...

Page 23: ...23 F1 F3 F5 F7 F9 F2 F4 F6 F8 F10 1 2...

Page 24: ...24 G1 G3 G5 G7 G9 G2 G4 G6 G8 G10...

Page 25: ...25 H1 H3 H5 H7 H9 H2 H4 H6 H8 H10 1 2...

Page 26: ...26 I1 I3 I5 I7 I9 I2 I4 I6 I8 I10...

Page 27: ...27 J1 J3 J5 J7 J9 J2 J4 J6 J8 J10 1 2...

Page 28: ...Increasetheseparationbetweentheequipment and receiver Consultthedealeroranexperiencedradio TV technician for help Caution Changesormodificationstothisunit notexpresslyapprovedbythepartyresponsible fo...

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