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7

Important:

 Ships that are launched adjacent to an opponent’s ship do not take ECM 

damage, nor do ships that are “placed” onto a space adjacent to an opponent’s ship 
because of a power on a ship or tactic card, or a discovery tile.

A moving ship can take ECM damage from multiple ships as it moves, but only as it 
moves adjacent to each ship. For example: if an F-47 Blue Hawk moves adjacent to So 
Bwa Tet, and continues to stay adjacent as it moves around it, or passes through the 
space(s) So Bwa Tet occupies, the player controlling So Bwa Tet gets to roll for ECM  
damage only once, just as the F-47 moved adjacent. The spaces it moved around it 
without leaving adjacency do not cause additional damage.

Passing and landing on other ships:

 A ship can pass through spaces occupied by other 

ships, but if the space is occupied by an opponent’s ship, it may take damage when it 
initially moves adjacent (see ECM damage above). A ship cannot end its movement on 
any space(s) occupied by another ship. See the examples below. 

Moving onto or through half hexes:

 There are half hexes around the outside of the board. 

A ship cannot be placed onto a half hex, and it cannot move through or onto a half hex.

Step 3

  Attack with the Ship(s) on Your

 

Chosen Ship Card (optional)

Now it’s time for you to attack with your solo ship or your squadron.

Primary weapons:

 Each ship card has a primary weapon with a charge cost, range, 

attacks number and strength value. 

Secondary/additional weapons:

 Some versions of ships, and those ships that can have 

additional weapons attached to them, will have a secondary and/or additional weapon(s) 
attached to the ship(s). 

When you attack with a ship, you may pay to charge that ship’s primary weapon as well 
as any secondary and/or additional weapons attached to that ship card in any order. 

In order to attack with a weapon, you have to charge the weapon. When you charge a 
weapon, you pay the charge cost (normally 0) in energy in order to attack a number of 
times up to that weapon’s attacks number. For example, to attack with an LR5 Plaxma  
Cannon attached to So Bwa Tet, you would pay the charge cost of 2 while attacking with 
the So Bwa Tet to make a single attack with the Plaxma Cannon. 

When charging more than one weapon, you must finish attacking with one weapon before 
you can charge the next weapon. You may attack the same or different targets with each 
attack, unless otherwise noted. 

Single charge:

 While a single charge may allow for multiple attacks with a weapon (the 

attacks number on the weapon), unless otherwise stated, you can charge a weapon only 
once per ship’s activation. 

Charging squadron weapons: 

Squadrons work a little differently than solo ships. All 

ships in the squadron attack separately with all weapons on or attached to their ship 
card. All ships in the squadron must pay their charge costs separately.

After you charge a weapon, you must target a ship to see if it is within range of that 
weapon. If there are no enemy ships within range of a weapon, then no attack is possible 
with that weapon. Attacks are always optional, but recommended.

Check your ship’s weapon range: 

A targeted ship must be within the attacking ship’s 

weapon range. For example, with a weapon range of 4 for its primary weapon, ISN 
Barrage can target any ship that is up to 4 spaces away from it for an attack with that 
weapon. When counting weapon range, start with any space adjacent to your attacking 
ship. Then count to the targeted ship (including the space the targeted ship is on). If the 
number is equal to or less than your weapon range, you can attack with that weapon.  
You can attack through any ships. When you attack through ships, count the  
occupied spaces.

A ship with a weapon range of 1 can attack a ship only from an adjacent space. 

Once you have paid to charge a weapon, and verified that your target is within range, you 
can attack with that weapon! 

Check your weapon’s attacks number: 

This is the maximum number of times the ship 

can attack with that weapon during that charge.

Announce your target:

 Call out which one of your ships is the attacker, and which ship it 

is targeting for the attack. Note that you can target different ships with the same 
weapon, if for some reason the target becomes un-targetable, or you have multiple  
attacks with that weapon. 

Check your weapon’s strength:

 This is the amount of damage the ship inflicts when 

it hits. 

Roll the coordinate dice:

 Roll both dice, and then call out your roll by letter and number 

(for example, D-4). Your opponent then checks the coordinate on the attacked ship’s 
card, and announces whether it’s a hit or a miss. Gray boxes are hits; white boxes are 
misses. If a ship is hit by an attack, you deal damage.

 

 

 

 

      If the ship is hit on a red  

(critical damage) star  
while the shields are down,  
it is immediately destroyed. 

CHARGING

TARGETING

ATTACKING

ISN Barrage moves through Rook’s F-54 as it 
moves 4 spaces. 

ISN Everest moves through a Blue Hawk as it moves 3 spaces. 

ISN Barrage’s primary weapon’s range is 4. ISN Barrage 
can attack Vapor’s Fate or So Bwa Tet. ISN Barrage cannot 
attack Chosh Ka with its primary weapon because Chosh 
Ka is 5 spaces away from ISN Barrage. 

This Red Tougu Fighter can attack ISN Everest with 
its primary weapon. This Red Tougu Fighter cannot 
attack ISN Barrage with its primary weapon because 
it is out its range. 

Illegal move onto a half hex.

Note:

 If the damage caused by the attack brings the shields down when 

you hit critical damage point, the ship is not destroyed.

Summary of Contents for Battleship Galaxies

Page 1: ...THE GAME OF INTERGALACTIC BATTLES AND STRATEGIC MISSIONS THE SATURN OFFENSIVE GAME SET...

Page 2: ...nd 2 squadrons made up of 3 ships each There s a base and a stand for each ship The ISN ships are the good guys from Earth the Wretch ships are an invading alien race ISN Everest Vapor s Fate Tes Kio...

Page 3: ...any number of tactic cards to their teammates during their energy phases 3 GATHER SHIPS SHIP CARDS AND TACTIC CARDS There are 2 methods for gathering ships and tactic cards Mission selected and Playe...

Page 4: ...hield pegs you place on the ship s base when it launches When launching a squadron place this number of blue shield pegs on each ship in that squadron O Ship s Silhouette The shape of the ship s P Fac...

Page 5: ...e phase listed as well as the text on the tactic card to determine when you can play it A Card Name The name of the card B Card Type The type of the card C Phase The phase in which you can play the ca...

Page 6: ...orting are immediately destroyed Ships being transported remain hidden from your opponent until you launch them or they are destroyed You may look at your transported ship cards at any time You do not...

Page 7: ...s work a little differently than solo ships All ships in the squadron attack separately with all weapons on or attached to their ship card All ships in the squadron must pay their charge costs separat...

Page 8: ...not place the ship behind your screen If the destroyed ship was transporting any ships those ships are revealed and also destroyed 8 Each mission has victory conditions If the victory conditions stat...

Page 9: ...y for the discarded card Tactic card deck runs out If you draw the last card in your tactic card deck immediately shuffle your discard pile and create a new facedown deck If you go through the deck a...

Page 10: ...estroy all Wretch ships on the battlefield Setup This mission does not use discovery tiles Place the asteroids and debris fields as shown All ISN ships start launched anywhere in their starting zone w...

Page 11: ...g its launch cost Barrage s computer core During the Wretch player s energy phase instead of drawing a card from his own tactic deck he may choose to draw 3 cards from the ISN player s tactic deck He...

Page 12: ...y point tile on 0 on the victory point track Each time the ISN player scores a victory point s move the tile up accordingly Victory When your opponent s faction has no ships left on the battlefield af...

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