7
Important:
Ships that are launched adjacent to an opponent’s ship do not take ECM
damage, nor do ships that are “placed” onto a space adjacent to an opponent’s ship
because of a power on a ship or tactic card, or a discovery tile.
A moving ship can take ECM damage from multiple ships as it moves, but only as it
moves adjacent to each ship. For example: if an F-47 Blue Hawk moves adjacent to So
Bwa Tet, and continues to stay adjacent as it moves around it, or passes through the
space(s) So Bwa Tet occupies, the player controlling So Bwa Tet gets to roll for ECM
damage only once, just as the F-47 moved adjacent. The spaces it moved around it
without leaving adjacency do not cause additional damage.
Passing and landing on other ships:
A ship can pass through spaces occupied by other
ships, but if the space is occupied by an opponent’s ship, it may take damage when it
initially moves adjacent (see ECM damage above). A ship cannot end its movement on
any space(s) occupied by another ship. See the examples below.
Moving onto or through half hexes:
There are half hexes around the outside of the board.
A ship cannot be placed onto a half hex, and it cannot move through or onto a half hex.
Step 3
Attack with the Ship(s) on Your
Chosen Ship Card (optional)
Now it’s time for you to attack with your solo ship or your squadron.
Primary weapons:
Each ship card has a primary weapon with a charge cost, range,
attacks number and strength value.
Secondary/additional weapons:
Some versions of ships, and those ships that can have
additional weapons attached to them, will have a secondary and/or additional weapon(s)
attached to the ship(s).
When you attack with a ship, you may pay to charge that ship’s primary weapon as well
as any secondary and/or additional weapons attached to that ship card in any order.
In order to attack with a weapon, you have to charge the weapon. When you charge a
weapon, you pay the charge cost (normally 0) in energy in order to attack a number of
times up to that weapon’s attacks number. For example, to attack with an LR5 Plaxma
Cannon attached to So Bwa Tet, you would pay the charge cost of 2 while attacking with
the So Bwa Tet to make a single attack with the Plaxma Cannon.
When charging more than one weapon, you must finish attacking with one weapon before
you can charge the next weapon. You may attack the same or different targets with each
attack, unless otherwise noted.
Single charge:
While a single charge may allow for multiple attacks with a weapon (the
attacks number on the weapon), unless otherwise stated, you can charge a weapon only
once per ship’s activation.
Charging squadron weapons:
Squadrons work a little differently than solo ships. All
ships in the squadron attack separately with all weapons on or attached to their ship
card. All ships in the squadron must pay their charge costs separately.
After you charge a weapon, you must target a ship to see if it is within range of that
weapon. If there are no enemy ships within range of a weapon, then no attack is possible
with that weapon. Attacks are always optional, but recommended.
Check your ship’s weapon range:
A targeted ship must be within the attacking ship’s
weapon range. For example, with a weapon range of 4 for its primary weapon, ISN
Barrage can target any ship that is up to 4 spaces away from it for an attack with that
weapon. When counting weapon range, start with any space adjacent to your attacking
ship. Then count to the targeted ship (including the space the targeted ship is on). If the
number is equal to or less than your weapon range, you can attack with that weapon.
You can attack through any ships. When you attack through ships, count the
occupied spaces.
A ship with a weapon range of 1 can attack a ship only from an adjacent space.
Once you have paid to charge a weapon, and verified that your target is within range, you
can attack with that weapon!
Check your weapon’s attacks number:
This is the maximum number of times the ship
can attack with that weapon during that charge.
Announce your target:
Call out which one of your ships is the attacker, and which ship it
is targeting for the attack. Note that you can target different ships with the same
weapon, if for some reason the target becomes un-targetable, or you have multiple
attacks with that weapon.
Check your weapon’s strength:
This is the amount of damage the ship inflicts when
it hits.
Roll the coordinate dice:
Roll both dice, and then call out your roll by letter and number
(for example, D-4). Your opponent then checks the coordinate on the attacked ship’s
card, and announces whether it’s a hit or a miss. Gray boxes are hits; white boxes are
misses. If a ship is hit by an attack, you deal damage.
If the ship is hit on a red
(critical damage) star
while the shields are down,
it is immediately destroyed.
CHARGING
TARGETING
ATTACKING
ISN Barrage moves through Rook’s F-54 as it
moves 4 spaces.
ISN Everest moves through a Blue Hawk as it moves 3 spaces.
ISN Barrage’s primary weapon’s range is 4. ISN Barrage
can attack Vapor’s Fate or So Bwa Tet. ISN Barrage cannot
attack Chosh Ka with its primary weapon because Chosh
Ka is 5 spaces away from ISN Barrage.
This Red Tougu Fighter can attack ISN Everest with
its primary weapon. This Red Tougu Fighter cannot
attack ISN Barrage with its primary weapon because
it is out its range.
Illegal move onto a half hex.
Note:
If the damage caused by the attack brings the shields down when
you hit critical damage point, the ship is not destroyed.