12–20 Simple Programming
File name 32sii-Manual-E-0424
Printed Date : 2003/4/24 Size : 17.7 x 25.2 cm
then enter the desired corrections.
4.
Press
to end the equation.
Program Memory
Viewing Program Memory
Pressing
z
d
toggles the calculator into and out of program entry
(
PRGM
annunciator on, program lines displayed). When Program–entry
mode is active, the contents of program memory are displayed.
Program memory starts at
!
. The list of program lines is circular, so
you can wrap the program pointer froze the bottom to the top and reverse.
While program entry is active, there are three ways to change the program
pointer (the displayed line):
Use the arrow keys,
z
and
z
. Pressing
z
at the
last line wraps the pointer around to
!
, while pressing
z
at
!
wraps the pointer around to the last program line.
To move more than one line at a time ("scrolling"), continue to hold the
or
key.
Press
U
to move the program pointer to
!
.
Press
U
label nn
to move to a labeled line number less than
100.
If Program–entry mode is riot active (if no program lines are displayed), you
can also move the program pointer by pressing
z
U
label
.
Canceling Program–entry mode does
not
change the position of the program
pointer.
Memory Usage
Each program line uses a certain amount of memory:
Numbers use 9.5 bytes,
except
for integer numbers from 0 through 254,