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and save it under the name ‘f1’. Press
J
and verify that variable
@@@f1@@@
is
indeed available in your variable menu. Verify the following results:
0
@@@f1@@@
Result: 0
1.2
@@@f1@@@
Result: 1.44
3.5
@@@f1@@@
Result: no action
10
@@@f1@@@
Result: no action
These results confirm the correct operation of the IF…THEN…END construct.
The program, as written, calculates the function f
1
(x) = x
2
, if x < 3 (and not
output otherwise).
The IF…THEN…ELSE…END construct
The IF…THEN…ELSE…END construct permits two alternative program flow
paths based on the truth value of the logical_statement. The general format of
this construct is:
IF
logical_statement
THEN
program_statements_if_true
ELSE
program_statements_if_false
END
.
The operation of this construct is as follows:
1. Evaluate
logical_statement.
2. If logical_statement is true, perform program statements_if_true and
continue program flow after the END statement.
3. If logical_statement is false, perform program statements_if_false and
continue program flow after the END statement.
To produce an IF…THEN…ELSE…END construct directly on the stack, use:
„°
@)@BRCH@
‚
@)@IF@@
This will create the following input in the stack:
Example: Type in the following program: