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A gyro sensor (gyroscope) and acceleration sensor (accelerometer) determine the tilt and swivel of
the phone, transmitting head motion with the glasses into the application and creating the impression
of virtual reality.
A magnetic sensor (magnetometer) is a device measuring the magnetic field and is mainly employed
in the phone as a compass. Another use of this sensor, combined with a magnet on the glasses, is the
motion in your phone’s navigation menu. The possibilities of using magnetic slider buttons completely
depend on the structural phone design and programming of the used application. The button usually
controls only a single function in the given application.
The eyewear producer is not liable for the correctness of operation and range of control possibilities
for 3D applications and games.
Possible use of the glasses
- 3D videos and movies can be viewed on all phones with the dimensions set out in the specifications
of the glasses, along with hardware powerful enough for 3D image processing,
- the playing of games and visiting of the virtual environment is possible in regards to phones with the
necessary sensors, in particular a gyroscope, accelerometer and magnetometer.
Phone diagonals for use with the iGET VIRTUAL R1 glasses
Mobile phones whose display is between 4.5" to 5.7", or a phone with maximum dimensions of
152x80mm can be used to view 3D reality through the glasses.
Placing the phone in the glasses
The phone is placed in the compartment, inserted from the side of the glasses. The phone is set in the
compartment using a spring system. The glasses are supplied with foam pads. The pads are taped
underneath the compartment to avoid the sudden pressing of buttons, see Fig. 3. The method of
placing the foam pads hinges on the layout of the control buttons on the specific phone. The
compartment with the phone is inserted from the side of the glasses.
Fig. 3 Deployment of foam pads
Elastic straps with adjustment possibilities according to the user’s need fit the glasses onto the head.
Upon first using the glasses it is advised to sit while viewing the virtual reality image, so that the eyes
get used to the projected image, see Fig. 4.