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INTERACTIVE PLAYSYSTEM

 

 - Zap A Mole

The Interactive Playsystem (Figure 1) is a chargeable electronic playsystem where one or more 

players have to touch or hit sensors with the hand or a projectile. These 'spots' are connected 
wirelessly to an electronic panel that displays the score and other information. The buttons to 
choose and set up the desired game are also situated on this score panel. 

TOUCH (Is:"S} AND HIT 

This Interactive Playsystem is the latest version of this product line. It is possible to play not only 
in the traditional IPS mode but also in the new HIT mode. Various games are available 
in both modes. These games may be found in the Quickstart Guide and are explained further later 
on in this manual. 

IPS. 

In this mode, the games focus on touching the spots with the hand.

HIT 

In 

this 

new 

mode, the games focus on using projectiles to hit the spots. These eould-

b@ balls or toy g1:,1ns. 

This option is not available for the 

Z

ap 

A

 

M

ole Game

Summary of Contents for Zap A Mole

Page 1: ...n this score panel TOUCH Is S AND HIT This Interactive Playsystem is the latest version of this product line It is possible to play not only in the traditional IPS mode but also in the new HIT mode Various games are available in both modes These games may be found in the Quickstart Guide and are explained further later on in this manual IPS In this mode the games focus on touching the spots with t...

Page 2: ...ndable to a maximum of 20 items Charger cable Adapter 3 types of plugs The parts of the score panel r fr I The score panel consist of the following parts as shown in the figure below 1 Range of buttons to operate the system 2 Display showing the score and other information 3 Winner indicator for the red team 4 Winner indicator for the green or blue team ...

Page 3: ...ast 24 hours 2 Keep the B button pressed The panel indicates its battery level in percentage Each spot lights up to indicate its battery level HOLD CHARGING 70 70 20 20 10 The correct connection for charging up the playsystem 10 1 Connect the cables as indicated in Figure 5 2 Insert the charger plug into the mains socket The score panel and the spots will now be charged WARNING Only charge the pla...

Page 4: ...cate the current team mode on the panel 2 Press the C button again to change the team mode 3 Confirm your choice with the OK button I Select and confirm RST to reset 2P2P groups Aher starting up a game in 2P2P the system will ask again for spots to be selected for both teams CHOOSING THE PLAY MODE 1 Keep both the C and OK buttons pressed for three seconds CONF appears on the panel 2 Press the gree...

Page 5: ... For this the spots must contain both touch and movement sensors These can be recognised by their white bottom surface Sensor sensitivity The amount of force necessary to activate a spot with an impact modes 2 and 3 can be adjusted 1 Keep both the C and OK buttons pressed for three seconds CONF appears on the panel 2 Press repeatedly on the 10 HITS button to select a sensor mode 1 High sensitivity...

Page 6: ... spot In standby mode all the connected spots will light up in turn Touch an illuminated spot to restart the last game or sound theme played Choosing a fixed starting spot A fixed starting spot can also be set 1 Keep both the C and OK buttons pressed for three seconds CONF appears on the panel 2 Press the 25 HITS button to switch this option on or off 3 Confirm your choice with the OK button 4 Tou...

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