6. GYM MODE
Note: Cannot select an operational mode without a Master key.
Rules of operations for Gym mode:
1. Opening the lock is possible with the key
record
ed when door was locked.
2. Locking is only possible when the lock is open (latch hidden within the lock);
3.
Swipe
the key to the reader. If it is valid, the lock is now armed (latch pops out, beep sounds
and the
LED flashes
green);
4. After the lock is armed, the user can put his possessions inside and close the door.
5. While the lock is armed (door is closed), the LED flashes red, showing that this locker is
occupied.
6. If a key not
record
ed in memory is
swip
ed to the reader, a beep sounds and the LED
flashes
red.
7. If a correct key is
swip
ed to the reader, a beep sounds and the LED flashes
green. The keyis erased
from lock's memory, the latch is withdrawn inside the lock. The door is now open, lockis ready to restart
the cycle from the beginning.
Legend:
.
- beep once,
- multiple beeps, G
-
Green LED, R
-
Red LED, “blink”
-
blinking.
page
7
Z-
39
6
EHT
www.ironlogic.
me
Action
Sound LED
Latch
What for
Default state
None
None
OUT if a Normal
key is in memory,
Otherwise IN
Waiting for Normal key assignment
Swipe a key
G
OUT
Storing the key into the controller
(“armed”), lock can be closed
Swipe another key
R blink
IN
Indicates wrong key
Swipe the recorded
key
G
IN
Erasing key from controller, lock is
waiting for Normal key assignment
Master key override, KEEPING the Normal key in the database
Door closed, swipe
Master key
R blink
IN
Master key override: opening the
locker
Within 10 s, swipe
Master key 2
nd
time
R blink
OUT
Master key override: closing back the
locker, Normal key still stored in
database
Master key override, ERASING the Normal key from the database
Door closed, swipe
Master key
R blink
IN
Master key override: opening the
locker
Wait 10 s, do
nothing
R blink
IN
Master key override: erasing Normal
key from database. Standby for a
Normal key assignment.