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SCENECONTROL 500 OPERATING INSTRUCTIONS
Design, Manufacture and Installation of Theatrical Equipment Worldwide
(315) 451-3440
Fax (315) 451-1766
www.jrclancy.com
Rev 1: February 15, 2007
Once the settings for target, velocity and accel/decel (or run-time) for all sets have been accomplished, the
enabled sets may be run (whether they are currently selected or not). To do this, the operator pushes and
holds the active GO TARGET button to run the sets to their targets. If there are variable-speed motors
involved in the target, their speed may be varied for all moving pieces, using the joystick, as described in the
Shortcut section, above.
During the move, the blue arrow indicators on the left of the Vertical Position display will move to indicate set
motion toward targets; the selected blue solid figures on the 3-D display will move to indicate set motion
toward target. At the bottom of the Velocity window, the travel time indicators will update to reflect the move
time remaining. All of which is very interesting, but your job as operator is…WATCH THE PIECE!
Using Preset and Cues
ACCESS LEVEL PRIVILEGES
So far, we have looked at how to run scenery directly (deadman mode) and how to create temporary presets.
These tasks require Access level password privileges. An operator with Access level password privileges can
also recall and run pre-recorded Presets and Cues. An operator with Edit level password privileges can also
record presets and cues. The recording process will be covered in a later section of the manual.
PRESETS AND CUES
A recorded preset is similar to a temporary preset. A recorded preset contains selected sets and targets for
those sets. If a selected set is variable-speed, the preset will also contain velocity, acceleration and
deceleration times for that set. In this way, a recorded preset is no different from a temporary preset.
Cues are subordinate to presets. At first glance, a cue appears similar to a recorded preset. It contains
selected sets, targets for those sets, and speed information for variable-speed sets. The powerful difference
is that each cue also has a sequential relationship with the base preset, and with the preceding and following
cues.
Cues are designed to be run in sequence. Each cue contains information about the positions of all of the sets
that are part of its "master" preset. Each cue, therefore, knows where the selected sets must be when the
cue completes, and where all of the other sets in the preset should have been at the beginning of that cue.
To use an analogy from lighting consoles, cues “track”. If a cue is run out of sequence, then all of the sets in
the preset will move to the positions required for the complete scenic "look" that is defined at the end of that
cue, even thought some of these sets were not selected to move in this cue.
Cues are very useful tools in running shows, as they can be linked to follow one after the other. They may be
even more powerful in rehearsals, where an operator can jump quickly to a setup requested by the director.
LOADING PRESETS
A preset is loaded onto one of the Go Preset buttons (violet or yellow). The operator can select a preset by
touching the button with three dots next
to one of the Go Preset buttons, and the
list of Presets and Cues for the current
show will be displayed. When the
screen first opens, the (Temporary)
preset will be highlighted, as this is the
active preset.