Cuelists
••••
57
Cuelists
As well as being completely spread out, it’s possible to have an entire show’s programming placed inside
one cuelist, under the control of one Master. To achieve this flexibility, cuelists are designed so that:
•
Each cue can have many different times.
•
They can run many cues simultaneously.
•
Cues can be triggered manually, after a delay, or by Timecode. Timing can be over-ridden on the fly.
•
Cuelists can contain loops and links.
•
They can be run as chases.
•
All the manual controls can be customised to tailor playback operation to your exact needs.
This chapter covers the timing control of cuelists, and the cuelist window functions. Cuelist options are
covered in the Playback chapter.
Cuelist Window
The cuelist window is the key window to see what’s going on in a cuelist. Here, timing is modified, options
are selected, and cue contents are examined. To open a cuelist’s window, hold down the
Pig
and press
Choose
for the desired Master.
Or hold
Monitor
and press
QList
on the toolbar to view the window on the external monitor and use the
Choose
buttons to select the desired Master:
Window Layout
The Wait column, which is the left hand column of the cuelist window, shows the wait time for cues and
also indicates the current playback state of cues. As we’ll see in the next section, this column is used to
change Wait times.
As cues execute, the cues in this column turn white on the external monitor to indicate they are active. In
addition,
•
>>
symbol denotes the current cue.
•
R denotes an actively crossfading cue along with a number showing the percentage of the fade
completed.
•
H denotes a halted cue.
•
Pending cues have a countdown to when the cue will execute; this is the wait time.
The Cue column (the second column from the left) shows the cue number and any name associated with the
cue. This column of buttons are also the buttons used for selecting cues during edit operations.
To change a cue number:
Summary of Contents for HOG 1000
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