Cuelists
••••
63
Cuelists that are recorded in the macro directory automatically have an option set that stops and releases
them once the end of the cuelist is reached. This allows them to run on virtual masters cleanly and neatly;
once they have completed they release themselves ready to be re-run.
Inserting a Macro Cue Within a Cuelist
Sometimes it is desirable to include a macro command within a cuelist. A macro command is a cue that
causes some action to happen that is not normally included in a cue. For example, holding the
Monitor
button down and pressing
Effect
to open the effects window on the external display.
There are two ways to insert a macro cue, depending upon whether the cuelist is attached to a fader on the
current page or not.
To insert a macro cue within a cuelist located on a fader:
1
Open the cuelist in the Cuelist Window by holding
Pig
and pressing the
Choose
button corresponding to the
cuelist.
2
Select the cue following the point at which you wish to
insert the Macro cue by holding down the
Choose
button and pressing the
Go
or
Halt
buttons to move the
>>
to point to the cue.
3
Press
Macro Q
.
4
You will see a point cue appear before the current cue.
5
Use the cursor keys and the
Set
button to edit the macro
cue.
Or
To insert a macro cue within a cuelist not attached to a fader.
1
Open the cuelist directory by holding
Pig
and pressing
List
.
2
Open the desired cuelist by using the cursor keys to
highlight the cuelist entry and while holding down the
Pig
key press
ENTER
.
3
Select the cue prior to the point where you wish to insert
the Macro cue using the cursor keys.
4
Press
Macro Q
.
5
You will see a point cue appear after the selected cue.
6
Use the cursor keys and the
Set
button to edit the macro
cue.
Editing Macro Cues
Pressing
Set
whilst over a macro cue will bring up different editing menus depending upon which column
is selected, and which type of cue is being editted.
Pressing
Set
whilst in the column labelled ‘
type
’ brings up a list of key presses that macros can record
and replay. At the very bottom of this list are a couple of entries that perform more complex functions that
are difficult or impossible to do with keypresses. These are described in the Additional Functions section.
With some buttons it is important to know whether the button is being pushed or released.
Pig
is a good
example of this, it is important to know when the
Pig
key is pushed and released since it changes the way
other buttons operate. Some buttons in the
Type
column have ‘
Push
’ and ‘
Release
’ next to them.
Pushing
SET
twice on the
Type
column brings up a small menu that can be used to alter the push and
release attributes.
Other entries have coordinates and numbers in the two columns to the right. Pressing
Set
over these brings
up an edit box that allows you to change their value. Some entries are comprised of two values; both values
should be entered into the edit box separated by a space. The original values will not be updated if the new
values are not understood.
…But I Didn’t Press That Button!
The macro recording code adds a couple of additional cues automatically.
Summary of Contents for HOG 1000
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