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and darker pixels have less effect. The bump map can be
interpreted positive or negatively. Thus a white pixel on the
bump map may create either maximum relief or a maximum
indentation in the surface, depending on the setting assigned
by the user. Where a color bitmap is used for a bump map, only
the grayscale data is used by the application.
Cache
An area of digital storage created to provide quick access to
often used data.
Clipping
When a surface or point is outside the field of view they are
not processed. Thus, the amount of data to be processed is
minimized.
Composting
The process of combining multiple images or layers into a
single image.
Compression
Processing an image or animation to reduce the amount of data
needed to store it digitally. Although it mostly reduces the
amount of redundant information, it usually includes some
degradation of quality.
Culling
The objects of surfaces that are hidden by other objects are
not processed, either.
Depth Cueing
Changes the color and hue of an object in accordance with the
object's distance from the viewer. Most realistic effects are
obtained when using an exponential curve to determine the
color and hue.
Direct3D
Summary of Contents for 3DForceS-128
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