The POTC Menu System
B-3
Tests
Switch
Tests
LED
Tests
Device
Tests
B.2
Tests
The
Tests
menu (see figure B3 for an outline) allows the user to test all major components and
assemblies in the game for proper operation.
Switch Tests
- test all matrixed or dedicated switches in the game. A screen will be displayed for
the selected group (
Matrixed Switches
or
Dedicated Switches
) showing the status of every switch
within the group. As you manually open or close switches, the status for each is updated on the
screen and you hear an audio response through the game’s speakers. In
Single Switch
test, you can
scroll through the entire list of switches and repeatedly open or close any single switch. The
Switch
History
screen displays the 24 most recent inactive-to-active switch transitions.
Coils
- test virtually any coil, magnet, motor or light in the game. A screen will be displayed, listing
all of the coils, magnets, motors and lights in the game that can be energized. You can auto-cycle
through the list one at a time, or repeatedly/manually trigger a single device.
LED Tests
- test the RGB LEDs in the game (feature and GI lighting).
Ordered LED Test
- you can step
through the list of RGB LEDs, one at a time, in hardware order, and test the color-producing capabil-
ity of each.
Grouped LED Test
- you can step through the list of RGB LEDs, one at a time, in grouped
order, and test the color-producing capability of each.
Rev Order LED Test
- basically the same as
the
Ordered LED Test
, except the LEDs are listed in reverse hardware order.
All LED Test
- all LEDs
(RGB and GI) will light at once, allowing you to test the color-producing capability of the entire chain
at one time.
GI Only Test
- allows you to test the color-producing capability of LEDs used for GI
purposes.
LED And Flash Test
- allows you to test the functionality of all CPU-controlled lighting in
the game at one time.
Display
- test the basic colors and alignment of images on the game’s LCD monitor. You can step
through several fundamental colors on the screen and superimpose a grid on it to check for proper
centering and alignment of displayed images.
Sound
- test the game’s sound system for proper balance and operation with sound effects, voices,
music and a wide variety of tones and sweeps.
Device Tests
- test all of the major game devices/assemblies (
Ball Trough
,
Black Pearl Rocking Ship
Playfield
,
Camera & 3-Ball Lock Chest Forks
) for proper operation. A specific screen will be dis-
played for each device, allowing the user to repeatedly exercise it and ensure that it is functioning
correctly.
Figure B3. Tests menu tree.
Summary of Contents for Pirates of the Caribbean
Page 2: ......
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Page 93: ...Game Parts Information C 1 Game Parts Information Section C...
Page 98: ...Game Parts Information C 6 1 2 3 4 5 6 7 8 9 14 12 16 11 10 13 15...
Page 112: ...Game Parts Information C 20 1 2 5 9 3 13 6 10 4 15 16 11 8 7 12 18 17 14 12 18 17 14...
Page 114: ...Game Parts Information C 22 2 4 12 3 16 17 10 11 5 7 6 18 8 14 9 13 1 15 8...
Page 146: ...Game Parts Information C 54 7 14 1 4 9 11 3 2 5 8 8 10 10 12 13 15 16 16 17 6...
Page 166: ...Game Parts Information C 74 15 1 25 2 3 4 5 6 9 10 11 12 13 14 19 17 18 20 21 26 27 28...
Page 168: ...Game Parts Information C 76 1 2 3 4 5 6 9 10 11 12 13 14 15 25 17 18 20 19 26 21 27 28...
Page 170: ...Game Parts Information C 78 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77 46...
Page 172: ...Game Parts Information C 80 49 51 50 55 56 41 42 43 44 45 46 46 46 47 48 76 77...
Page 200: ...Game Parts Information C 108 79 65 69 70 71 72 73 74 75 76 77 78 81 80 82 83 84 85 86 87 88...
Page 202: ...Game Parts Information C 110 9 10 12 13 14 15 66 67 68 9 10 12 15 13 14 66 67 68...
Page 208: ...Game Parts Information C 116 32 79 65 69 70 71 72 75 74 73 76 77 78 80 81 82 83 84 85 86 87 88...
Page 212: ...Game Parts Information C 120 23 16 4 6 15 12 10 9 5 2 3 17 13 18 7 22 8 21 20 19 27...
Page 214: ...Game Parts Information C 122 1 14 25 24 11 26 26 26 26 34 32 32 32 30 31 31...
Page 216: ...Game Parts Information C 124 8 3 4 5 1 2 6 7...
Page 220: ...Game Parts Information C 128 0 1 14 2 3 5 4 11 7 6 9 10 12 15...
Page 222: ...Game Parts Information C 130 13 4 5 5 4 4 3 1 2 2 1 7 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 13 13...
Page 230: ...Game Parts Information C 138 1 2 3 4 5 10 9 8...
Page 232: ...Game Parts Information C 140 1 1 1 2 2 3 3 4 5 8 7 7 7 7 7 7...
Page 234: ...Game Parts Information C 142 1 1 1 1 1 1 1 1 1 1...
Page 248: ...Game Parts Information C 156...
Page 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 302: ...Reference Diagrams Schematics D 54...
Page 308: ...Reference Diagrams Schematics D 60...
Page 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Page 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 353: ...Appendices...
Page 358: ......