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Create your own strategies to be the fastest to get Tracky back to its spaceship.
1. Place the START and GOAL cards on opposite sides of the room.
2. Remove the GAME OVER cards from the deck and shuffle the remaining cards.
3. If the game is for more than one player, alternately draw cards from the deck until someone 

draws the card with a straight line. This card starts the game.

4. Place the deck face down and deal each player 8 cards. The players can see their cards but not 

show them to their opponent. Start Tracky up and place it on the START card.

5. The game begins: The player who starts the game must use their turn to place one of the cards 

besides the START card and then draw a card from the deck. The next player must do the same 

by placing their card next to the one the previous player placed and so on. If a player runs out of 

all their cards and there are no more cards left in the deck, they must draw the first card placed 

at the start of the game and place it in their turn.

6. Hurry up and place your card and be the one to get Tracky to the GOAL card. If Tracky steps 

off the circuit before playing the card, the player currently playing their turn is eliminated. Tracky 

does not wait! If there are more than two players in the game, Tracky must return to the last card 

placed. The game continues to skip the turn of the player who has been eliminated.

7. When the last card placed is close enough to the GOAL card so there is no room to place 

another card in between, the next player will let Tracky reach the end of the path. If Tracky 

crosses the space between the two cards and reaches the GOAL card, the player who placed 

that last card is the winner. If, on the other hand, Tracky steps off the circuit, the GOAL card is 

placed back within one foot of its last location. Then, Tracky is set on the last card placed and 

the game continues with its usual turns until one player manages to get Tracky to the GOAL card.

Play Tracky Speed in expert mode for 2 players only!
1. Place the START and GOAL cards on opposite sides of the room.
2. Remove the GAME OVER cards from the deck and shuffle the remaining cards.
3. Alternatively, draw cards from the deck until someone draws the card with a straight line. This 

card is the one that starts the game. Then, each of the players chooses a team: Blue or yellow.

4. Place the deck face down without dealing cards. Switch Tracky on and place it on the START 

card.

5. The player who starts the turn draws a card from the deck and places it besides the START card. 

If the line is just black or has the colour of your team, place it but... Watch out! If the card is the 

other team's colour, you must give it to your opponent so that they can place it and you will lose 

your turn. If a player places a card of the other team's colour or hands it over when Tracky is 

already reaching the end of the path, they lose the game. If Tracky leaves the circuit before the 

card is placed, the player who had the turn is eliminated.

6. When the last card placed is close enough to the GOAL card so there is no room to place 

another card in between, the next player will let Tracky reach the end of the course. If Tracky 

crosses the space between the two cards and reaches the GOAL card, the player who placed 

that last card is the winner. If, on the other hand, Tracky steps off the circuit, the GOAL card is 

placed back within one foot of its last location. Then, Tracky is set on the last card placed on 

the table and the game continues with its usual turns until one player manages to get Tracky to 

the GOAL card.

TRACKY SPEED (SINGLE PLAYER OR MULTIPLAYER GAME)

TRACKY SPEED LEVEL UP (TWO PLAYERS)

GAME MODES

Summary of Contents for TRACKY

Page 1: ...C JUGUETR NICA SL Tax ID Number CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguet...

Page 2: ...contents Preparing the game Battery Warnings and Precautions Types of cards GAME MODES Memory GAME MODES Speed Level UP GAME MODES Sequential Programming 3 4 7 3 5 9 10 12 3 5 8 4 6 9 11 12 SIM Thank...

Page 3: ...do not detect unevenness and it could fall to the ground 4 Tracky is a precision game for one or more people For best playing experience play on a smooth surface Tracky has two phototransistor sensor...

Page 4: ...The batteries should only be replaced by an adult DISPOSAL To protect the environment do not dispose of the device at the end of its service life along with household waste It can be disposed of at t...

Page 5: ...first time playing with Tracky remove the plastic band that you will find sticking out of the hole in the battery compartment lid If the batteries are empty unscrew the cover on Tacky s back to acces...

Page 6: ...TYPE OF CARDS Start Cart Path card Goal Chart Game Over Card...

Page 7: ...e 3 pre cut pieces that create the finish line and throw away the cardboard left 1 2 3 Assemble parts A and B as shown in the picture to create the legs of the ship Then place part C on top of the str...

Page 8: ...y s base to start it 3 Remove the GOAL card and place the already assembled Tracky spaceship see page 6 on top of it as shown in the picture ON OFF ON OFF 2 Change the switch position to OFF at Tracky...

Page 9: ...Place the remaining 7 cards and the GAME OVER card facing up 5 Change these 8 position cards and place them sequentially one after the other 6 Start the game Take one minute to memorise the cards and...

Page 10: ...card placed at the start of the game and place it in their turn 6 Hurry up and place your card and be the one to get Tracky to the GOAL card If Tracky steps off the circuit before playing the card th...

Page 11: ...colour you must give it to your opponent so that they can place it and you will lose your turn If a player places a card of the other team s colour or hands it over when Tracky is already reaching th...

Page 12: ...he room 2 One of the players must get Tracky to the GOAL card hero while the other must prevent it villain 3 Remove the GAME OVER cards from the deck The villain must choose 4 cards from the deck with...

Page 13: ...e the cards they want to use from the deck and place them in order and in line as shown in the picture 4 After checking that everything is fine the cards should be placed in the chosen order as shown...

Page 14: ...y to trip due to the slope caused by the two cards 3 If Tracky does not clearly recognise the path of the cards make sure it is not in direct sunlight or exposed to a strong light source as this can i...

Page 15: ......

Page 16: ...ber CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguetronica com servicio tecnico...

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