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Media-Store
Your switcher has 4 Media-Store channels which
allow you to display 2 images or animations
(composed of a sequence of images) with
accompanying alpha-channels on-air simultaneously.
Media-Store Overview
Images and animations are assigned unique Media
numbers that allow the switcher to identify them. You
can load images and animations into Media-Store
channels by:
• browsing the internal file system of the switcher or
connected USB drive.
• creating an FTP connection to your switcher from
a computer and uploading images or animations.
• using the Wipe Pattern buttons to specify Media
numbers for images or animations that have been
loaded previously.
Media-Store Modes
The Media-Store can operate in the following modes:
•
Tall
— This mode provides 2 channels of
Media-Store. You may use 1 channel as an
associated alpha channel for complex
transparency effects.
•
Dual
— This mode provides 4 channels of
Media-Store. 2 channels are reserved as
associated alpha channels for complex
transparency effects.
For More Information on...
• setting the Media-Store mode, refer to the section
“Media-Store Mode” on page 19.
File Formats
Images must be 24-bit or 32-bit (24-bit image plus
8-bit embedded alpha channel) Targa files.
Animations must be Targa sequences, a collection of
individual image files (one file per animation frame).
Animation Naming Convention
The individual files share a common name with a
sequential frame number appended at the end as
follows:
• Anim_001.tga
• Anim_002.tga
• Anim_003.tga
• ...
• Anim_100.tga
These files are treated as a 100 frame animation
named
Anim
.
Note:
• Files must be numbered sequentially.
• File numbers must be preceded by an underscore
“_” character to be recognized as part of an
animation.
• All files in an animation must be stored in the same
directory.
Transparency
The switcher supports images and animations with
embedded transparency. The switcher uses the
following Media-Store alpha-channel pairings by
default:
For More Information on...
• Associating alpha channel inputs with video inputs,
refer to the section “Input BNC Configuration” on
page 12.
Loading Media by Browsing
You can browse the file system on the switcher or a
USB drive to select images and animations to load.
To load an image or animation by browsing the
file system:
1.
If you are loading from a USB drive, insert it into
the USB port on the switcher.
2.
Press and hold
SHIFT
on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
Table 16 Media-Store Alpha Channels
Media-Store
Channel
Associated Alpha
Media-Store Channel
Tall Mode
Media 1
Media 2
Dual Mode
a
a. Associated Media-Store alpha channels can not be
changed in this Media-Store mode.
Media 1
Media 3
Media 2
Media 4
4
2
3