54
1.
Press and hold
SHIFT
on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press
MEDIA 1
or
MEDIA 2
to select the
Media-Store channel with the loaded image.
3.
Press
NEXT
until
Attrib
is displayed.
4.
Use the
Attrib
knob to select
X-Pos
.
5.
Use the
Value
knob to select the X position of the
image.
6.
Use the
Attrib
knob to select
Y-Pos
.
7.
Use the
Value
knob to select the Y position of the
image.
Note:
• You can use the positioner to modify the X and Y
position (KM-H3000 only).
To change an image between shaped and
unshaped:
1.
Press and hold
SHIFT
on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press
MEDIA 1
or
MEDIA 2
to select the
Media-Store channel with the loaded image.
3.
Press
NEXT
until
Attrib
is displayed.
4.
Use the
Attrib
knob to select
Shaped
.
5.
Use the
Value
knob to select whether the images
is shaped or unshaped. You can choose from the
following:
•
Yes
— Image is shaped.
•
No
— Image is unshaped.
For More Information on...
• shaped and unshaped transparency properties,
refer to the section “Input BNC Configuration” on
page 12.
To change the Media number for an image:
1.
Press and hold
SHIFT
on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press
MEDIA 1
or
MEDIA 2
to select the
Media-Store channel with the loaded image.
3.
Press
NEXT
until
Attrib
is displayed.
4.
Use the
Attrib
knob to select
Media#
.
5.
Use the
Value
knob to select a new Media
number. Only available Media numbers are
displayed.
Animation Control
You can play an animation manually or automatically
and also control the behavior of animation playback.
To manually play an animation:
1.
Press and hold
SHIFT
on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press
MEDIA 1
or
MEDIA 2
to select a
Media-Store channel with a loaded animation.
3.
Press the
Run
knob to start the animation
playing.
4.
Press the
Stop
knob to stop the animation before
reaching the final frame.
Note:
• You can manually cycle through frames by turning
the
Run
knob while the animation is stopped.
• Double-pressing the
Run
knob stops playback and
re-cues the animation to the first frame.
4
5
1
3
2
4
5
1
3
2
3
1
2