Pro Cube
K+R Performance Engineering, Inc.
6
The wiring diagram shows a typical installation using the
PRO-CUBE
ä
to control a dual cylinder
throttle stop
Pro-Stage II
™
system for starting line and ET control. Though it is possible to use a single
cylinder throttle stop for both, the dual cylinder approach allows two different throttle settings, one for near
idle on the starting line and the other for down track ET control (usually ¼ to ½ throttle).
NOTE:
TO PREVENT ACCIDENTAL REACTIVATION OF THE
Pro-Stage
™ DURING THE
RUN, THERE IS A 15 SECOND ACTIVATION LOCKOUT OF THE
Pro-Stage
™ FROM THE TIME
THE TRANSBRAKE RELEASES. SIMPLY USE THE
RESET
SWITCH TO CLEAR THIS LOCKOUT IF
YOU HAVE ACTIVATED THE TRANSBRAKE JUST BEFORE STAGING.
Crossing-Over and Interfacing:
When you enter a slower opponent’s dial-in, it is assumed that you want to “cross-over” and trigger
off your opponent’s top bulb. If you do not want to cross-over, simply set the opponent’s dial-in to 0.00 (or
any number less than or equal to your dial-in). The diagram below illustrates a typical cross-over application
in which both
DELAY 1
and
DELAY 2
are activated.
The second delay
(
DELAY 2
) is used only if
you hit the tree a second
time. In Dual Trigger mode
DELAY 2
is controlled by
TRIGGER 2
.
In Single Trigger
mode press
TRIGGER 1
switch and release it to start
DELAY 1
, press and release
it again to start
DELAY 2
.
The
PSTG/BMP
switch is used for the
Bump-Down
Ò
function as well as to activate the
Pro-Stage
™
output. You can hit the
PSTG/BMP
switch any number of times to reduce the delay and
improve your reaction. Each time you bump-down, the programmed amount of time is subtracted from
either your first hit (
DELAY 1
) or the second hit (
DELAY 2
), whichever occurred last.
Run Information:
If you hit the tree twice or use the
Bump-Down
Ò
feature, reaction time information and bump-down
counts will be automatically displayed approximately 15 seconds after you launch. The reaction time display
will indicate which side of the tree you launched on as well as the difference in your reaction times. The
quicker reaction is indicated with 0000 in the window its corresponding dial-in, and the differential (slower
reaction) is displayed with its corresponding dial-in. The bump-down display simply indicates how many
times you bumped down. The bump-down count for the transbrake release is displayed in the left window
and the bump-down count for
TIMER 1
is displayed in the right window. The reaction and bump-down
information displays alternate about every four seconds until you clear it by using the
RESET
switch. Since
the information is not saved, you may want to record it for future reference.
EXAMPLES
Example 1:
Your dial-in is 9.30, your opponent's dial-in is 10.92. Your delay time is 1.035 seconds and you're
using two trigger switches in Dual Trigger interface mode. Enter 9.30 for your dial-in, 10.92 for your
TRIGGER SWITCH IS RELEASED
ON OPPONENT’S TOP BULB.
CROSS-OVER DELAY STARTS.
TRIGGER SWITCH IS RELEASED
ON DRIVER’S TOP BULB.
DELAY 2 STARTS.
CROSS-OVER DELAY ENDS
AND DELAY 1 STARTS
AUTOMATICALLY.
DELAY 2 FINISHES FIRST AND LAUNCHES
CAR. TRANSBRAKE LOCKOUT DELAY
STARTS AUTOMATICALLY.