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13.13 Animation
The Animation Part is used to place an object on the screen at a specified location determined
by a predefined path and data in the PLC. The state and the absolute location of the shape on
the screen depend on current reading value of two continuous PLC registers. Typically, the
first register controls the state of the object the second controls the position along the predefined path.
As the PLC position register changes value the shape or bitmap jumps to the next position along the
path.
Procedure to place an animation
1. Click Animation icon or select
Moving Shape
from the
Parts
menu.
2. Click on screen to define the path (stopping points) for the object to travel. Right-click the mouse to end the path.
3. Click the Edit Attributes Tool and fill in General Tab
Items:
Description
: A reference name (not displayed) that you
assign to the Animation.
Read Address
: Word in the PLC that controls the
Animation state, position and label.
Device type
is the word prefix.
Device address
is the word number.
Data format:
Defines data from the controller as
binary (
BIN
) or binary coded decimal (
BCD
).
See Word Lamp 13.2 for format description.
No. of words
is restricted to 2 Words for this part.
Tag
is used to select the Read address from a list of
predefined Tags.
Aux.
directs the Read address to be retrieved from
the Auxiliary Port.
No. of states
: Select the total number of states for the
object. This determines what state of the shape or
bitmap is displayable at stops along the path. (Range: 1 to 32)
4. Go to
Shape
Tab: Select Shape or Bitmap to move and display states.
5. Go to
Label
Tab: Fill in text to denote states, if desired.
6. Click
Ok
to position the Animation part on the window. Resize the overall path area if necessary. During operation, initial
position depends on the register value.
Note:
Refer to Section 2: Software Reference Guide for details about completing each tab item
Position and state are
controlled by PLC
Summary of Contents for MMI-1500
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