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7.6.3 Bitmap Library Operations
A Bitmap graphics (BMP) is simple pixel data. This data comes from screen captures, paint or drawing software packages
that can generate *.bmp files. Bitmaps smaller than 250 KB and up to 256 colors are allowed.
7.6.3.1 Bitmap Library Dialog
Bitmap Library Dialog Summary
Item
Description
Bitmap name
A brief name assigned to the library cell. Names cannot exceed 8 characters.
Total states
Total number of states saved into the specified library cell. Up to 32 states can be assigned to a cell.
Compressed
These check boxes indicate if the graphic is compressed. Compressed graphics typically take up less
memory. If compressed graphics are used, the No of windows setting in the System Parameters menu,
General tab, can only be a maximum of 5. Be sure the graphic does not exceed the 256K graphic limit
before compression.
Image size
This is the size in bytes of the graphic for download and memory purposes.
Background
Allows the background field of the library objects to be changed. This is used to see how a window’s
background color affects the way a bitmap appears. The background color of the bitmap object in the
library does not follow the bitmap when it is placed on the window. The color number 1~256 is
displayed in box.
Frame
Used when viewing SYS_XXX libraries to uniformly change the color of all buttons in the library. This
has no effect on other libraries. The color number 1~256 is displayed in box.
Select Lib. …
Attach an existing library to the current project.
New Lib. …
Attach a new (blank) library to the current project.
Unattach Lib
Remove a library from the current project. Objects that use BMPs from the deleted library are displayed
as rectangle outlines. No warning is given when this happens. Be sure you want to do this operation.
Add bitmap …
Add Bitmap graphics to the specified cell.
Delete bitmap
Delete Bitmap graphics from the selected cell. The result of this operation is a completely empty cell.
Export …
Save the Bitmap to a file with *.bmp format. This is useful for editing a BMPs with graphic editing
programs.
Close
Closes the Bitmap Library Dialog
Cell:
Each cell can
have a maximum of 32
Bitmap graphics, the
first Bitmap in the cell
represents zero (0), the
second represents one
(1) and so on. Toggle
the state selector to
view each Bitmaps
state in a cell.
Library Selector:
Use
dropdown to select any
Bitmap library attached
to this project.
State Selector:
Use
dropdown to select the
viewing state of the
cell’s bitmaps.
Summary of Contents for MMI-1500
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