17
Swing16
: Gives regular swing in 16th note units. Even steps are slower and weak
-
er, and odd steps are stronger.
Swing8
: Gives regular swing in eighth note units. Makes the back beat to the beginning
of the beat slow and weak, and the front beat strong.
ConstOffset
: Evenly delays or strengthens all steps.
Conga1, 2, 3
: This type simulates the performance of a conga.
Bongo1, 2, 3
: This type simulates the performance of a bongo drum.
Cabasa1, 2
: This type simulates the performance of a cabasa.
Claves1, 2
: This type simulates the performance of claves.
Cowbell
: This type simulates the performance of a cowbell.
Agogo1, 2
: This type simulates the performance of an agogô.
Tambourine
: This type simulates the performance of a tambourine.
Finger1, 2
: Gives a bold and tricky swing similar to the sound you can create by finger
drumming, and puts an emphasis on the beginning of the beat.
Lofi1, 2
: Gives a laid-back sluggishness that slightly delays the beat in sections oth
-
er than the beginning of the beat.
Baile1, 2
: Gives a plunging groove that strongly accelerates to the rhythm of the
dotted eighth notes.
OvalGroove
: Gives an elliptical swing that accelerates toward the 1st and 3rd beats
and decelerates toward the 2nd and 4th beats.
Syncopation
: Gives a stronger accent to the 16th step compared to the beginning of
the bar.
Crescendo
: Gives a change that gradually strengthens and accelerates in 16 steps.
CrescendoHalf
: Gives a change that gradually strengthens and accelerates in eight steps.
VELO [-100%...100%]
Sets the amount of change in the velocity strength of the step.
TIP
If you select a negative value, you can obtain the opposite effect to the
characteristics of the groove type you selected.
TIME [-100%...100%]
Sets the amount of change in the step timing.
TIP
If you select a negative value, you can obtain the opposite effect to the
characteristics of the groove type you selected.
Changing the number of bars and steps (SHRINK button, EX-
PAND button)
EXPAND
SHRINK
YES
NO
>
<
(a)
(b)
(a) The LEDs on the top indicate the number of bars in the program (16 steps
x 4),
and the current position blinks according to the tempo.