Rhythm Group Random Weighting Parameters - Pools
911
Random Weighting Parameters - Pools
The Random Weighting Parameters - Pools are made
available when at least one step (column) in the
Rhythm Pattern has multiple rhythmic values selected
(constituting a “random pool” of values).
Whenever a random pool is encountered in playing
through the pattern, a random choice is made from the
values in that step. Certain areas of the random pool
can be favored by the use of a weighting table, with
various shaped curves. Using the curves, you can
influence certain choices to be made more or less often
than others, allowing very musical real-time control of
the randomness.
Whether or not a certain random sequence will repeat
for a number of times is controlled by settings in the
Phase Pattern.
Pools-Random Factor
[–99…+99]
Controls the degree of slope to the Weighting Curve. 0
= a Linear Curve with any Weighting Curve.
Negative
values
not only invert but rotate the curve. When the
value is either
+99
or
-99
, the choices are “locked” to
the highest or lowest values in the columns, and there
are no random choices at all. (The only exception to
this is an S-shaped curve with a value of
-99
. In this
case, a random choice will be made between the
highest and lowest values only.) For more information,
see the Appendices: “Random Weighting Curves.”
(
☞
p.50)
Pools-Weighting Curve
[0…3]
4 different shapes are available, which act to favor
certain areas of the pool over others when each
random choice is made. For more information, see
“Random Weighting Curves” on page 961.
0: Exponential
With a
positive Factor (+)
, choices will be
exponentially weighted towards the shorter rhythms.
With a
negative Factor (-)
, choices will be
exponentially weighted towards the longer rhythms.
1: Logarithmic
With a
positive Factor (+)
, choices will be
logarithmically weighted towards the shorter rhythms.
With a
negative Factor (-)
, choices will be
logarithmically weighted towards the longer rhythms.
2: Exp-S (Exponential S)
With a
positive Factor (+)
, choices will be
exponentially weighted towards the middle rhythms,
and away from the shorter and longer rhythms. With a
negative Factor (-)
, choices will be exponentially
weighted towards the shorter and longer rhythms, and
away from the middle rhythms.
3: Log-S (Logarithmic S)
With a
positive Factor (+)
, choices will be
logarithmically weighted towards the middle rhythms,
and away from the shorter and longer rhythms. With a
negative Factor (-)
, choices will be logarithmically
weighted towards the shorter and longer rhythms, and
away from the middle rhythms.
A Factor of
0
with any shaped curve yields a linear
table (straight diagonal line), and each of the values
in the pool will have an equal chance of being
chosen.
Note:
While exponential and logarithmic curves may
seem to have a similar shape, they have slight
differences which can affect the outcome of the
random choices. For more information, see “Random
Weighting Curves” on page 961.
The following table summarizes the effect of the
various Weighting Curves and the Factor field on the
choices from the Rhythm Pools:
Random Weighting Parameters - Ties
The Random Weighting Parameters - Ties are made
available when at least one step in the Rhythm Pattern
contains a Random Tie. Whenever this step is
encountered in playing through the pattern and a
random choice must be made, the likelihood of a tie
occurring can be favored by the use of a weighting
table.
Ties-Random Factor
[–99…+99]
Controls the degree of slope to the Weighting Curve.
0
= a Linear Curve with any Weighting Curve. Negative
values not only invert but rotate the curve. When the
1: Logarithmic
3: Log-S
Rhythm Pool values that receive priority:
Weighting
Curve
Factor
+ (positive)
– (negative)
Exp/Log
longer
shorter
Exp-S/Log-S
middle
shorter/longer
Summary of Contents for Electronic Keyboard
Page 1: ...Parameter Guide Parameter Guide ...
Page 2: ......
Page 180: ...Program mode EXi 170 ...
Page 290: ...EXi STR 1 Plucked String 280 ...
Page 572: ...Sequencer mode 562 ...
Page 700: ...Global mode 690 ...
Page 751: ...Insert Effects IFX1 IFX12 Routing 741 Fig 2 3a Fig 2 3b ...
Page 902: ...Effect Guide 892 ...