Media: Menu Command Load selected
263
Load selected
This loads the file or directory selected in the directory
window (Media 0–1c) into internal memory.
1. In the directory window (Media 0–1c), select the file or
directory that you want to load.
2. Select Load selected.
A dialog box will appear. The dialog box that appears will
depend on the file you are loading. For more information,
please see page 263.
Specify the various items as necessary.
Note:
You can also access the same dialog box by pressing
the Load button instead of
Load selected
.
If a file to be loaded cannot be found
If a necessary file cannot be found in the current directory or
in a lower directory when loading .PCG, or .SNG files, a
dialog box like the following (Where is a …) will appear.
This dialog box will appear in the following cases.
• When loading a .PCG file that was split across two or
more volumes of media, when the first volume has been
loaded and the second media volume is now required.
• When loading a .PCG file simultaneously with a .SNG
file, if the identically-named .SNG file is not found in the
current directory after loading the .PCG file.
If this dialog box appears, take the following action.
1. Select the directory that contains the file indicated by
“Where is a…”
If the specified file is located on another media volume,
exchange media. Then press the directory window in the
display to make the M50 recognize the media, and select the
appropriate directory.
It is not possible to open .PCG, or .SNG files in the
“Where is a …” dialog box. The Open button cannot be
used for .PCG, or .SNG files.
2. Press the Select button to resume loading.
Loading will be aborted if you press the Cancel button. If
you want to abort the loading process, press the OK button.
If you press the Skip button, the indicated file will be
skipped, and the next file will be loaded.
Except for special situations such as when the media
containing the indicated file has been damaged or cannot be
found, you should use the Select button to continue the
loading process.
1) Load .PCG
Data in the .PCG file will be loaded.
1. If a SNG file of the same filename exists in the .PCG,
you can select the “Load ******** .SNG too” check box.
If this file does not exist in the current directory, load it as
described in the above procedure “If a file to be loaded
cannot be found” on page 263.
2. If “Load ******** .SNG too” is checked, you can use
“Select .SNG Allocation” to specify how song data
within the .SNG file will be loaded.
Append
: The multi data will be loaded starting at the
number that follows the last song data in memory. The song
data within the .SNG file that is being loaded will be packed
into the available locations. (See diagram below)
Select this method when you wish to load song data from
media without erasing the song data that is already in
memory. Cue list data will not be loaded.
Clear:
Erases all cue list data and song data from internal
memory, and load the cue list data together with the state of
the song data as it was when saved (See diagram below).
Select this when you want to reproduce the saved state
immediately after power-on, etc.
.SNG Allocation
2) Load Programs
All program data from a .PCG file will be loaded.
SNG000
SNG001
SNG005
SNG003
SNG000
SNG002
SNG003
SNG000
SNG002
SNG005
SNG003
SNG000
SNG001
SNG005
SNG003
SNG004
SNG007
SNG006
SNG000
SNG001
SNG005
SNG003
SNG000
SNG002
SNG003
Append
Clear
.SNG file to load
Internal memory of
the M50 before loading
Internal memory of
the M50 after loading
Summary of Contents for M50-73
Page 1: ...2 E Parameter Guide ...
Page 86: ...Program mode 78 ...
Page 132: ...Combination mode 124 ...
Page 222: ...Sequencer mode 214 ...
Page 297: ...Effect Mixer Block Diagrams Main Outputs 289 ...
Page 418: ...Appendices 410 ...