Wave Sequencing 2.0
21
Front-Panel Lane Controls
These controls apply to all lanes except Master. (Master still has Presets, however.)
LANE PRESET
Pressing this button jumps to the Preset parameter for the current Lane. Lane Presets store all of the parameters for the
Lane and its Steps. Explore the system by mixing and matching presets for different Lanes.
START, END, LOOP START, LOOP END
These knobs control the Steps on which the Lane begins, ends, and loops. You can change them in real-time, while
notes are sounding—and also modulate them via LFOs, Envelopes, etc.
Repeats
[0…100, Inf]
This parameter appears on-screen only. It controls the number of times that the Lane will loop. The default is
Inf
,
which causes the loop to repeat as long as the note is held.
LOOP MODE
This controls the direction of the loop: Forward, Backward, or alternating Forward-Backward.
NOTE ADVANCE
When this is
On
, each note played will increment the Start Step by one. Try using this with the Arpeggiator!
RANDOM ORDER
(
SHIFT-NOTE ADVANCE
)
When this is
On
, the Steps will play in a different order every time the loop repeats.
To understand how
Random Order
works, imagine that each Step is on a note-card. Each time the loop plays, or
whenever the Start Step or End Step changes, the note-cards from the
Start Step
through the
End Step
are shuffled and
assigned to new numbers (A1, A2, etc.). If there are any Steps before the
Start
they are not included in the shuffle;
instead, they stay in place and retain their original values, even if they will play due to loop settings. Steps after the End
Step are ignored. For playback purposes, the Start, End, Loop Start, and Loop End all work on the newly assigned
numbers. Unlike changing the
Start Step
or
End Step
, changing the
Loop Start Step
or
Loop End Step
does not cause
re-shuffling.
Step Probability
Each individual Step has a
Probability
setting, from
0%
to
100%
. This controls how likely the Step is to play. As with
most Step parameters,
Probability
can be modulated; for instance, moving a Mod Knob might make some Steps more
likely to occur, and other steps less likely to occur.
If a step has less than
100%
Probability
and loses the roll of the dice, as it were, it is skipped. (See note about the
Timing Lane, below.) Since the Wave Sequence is generated in real-time, we need to avoid a situation in which we
repeatedly roll the dice, lose the throw, and roll again and again; eventually, we need to make some sound! So, if two
steps in a row are skipped, the third step always is played—even if its probability is 0%.
Timing Lane probability
The Timing Lane works slightly differently regarding probability: “skipped” steps are absorbed into the previous step.
For instance, if A1 and A2 are both 16th notes, and A2 is skipped due to probability, A1 becomes an 8th note. This
maintains the overall length of the rhythm.