Disk Mode
Load Function Dialog
13-19
answer
Yes
to the ÒLoad dependent objects?Ó question. The K2600 will do the rest, by only
loading the samples and keymaps that are needed by the selected program.
Similarly, if you selected certain
keymaps
from a Þle, and then answered
Yes
to ÒLoad dependent
objects,Ó the K2600 would Þgure out exactly what samples need to be loaded as dependents of
the selected keymaps.
Auditioning Samples from a Disk File
Often when working with Þles that contain samples it is helpful to be able to hear what the
samples sound like before loading all or part of the Þle. It is possible to audition samples in the
Þle, from within the Load Object dialog.
To audition a sample, Þrst scroll to the sample that you wish to hear. Then, press either the
Left
or
Right
cursor. The K2600 will load the sample (or 1 second of it if itÕs longer than a second).
The audition starts from the very beginning of the sample data (note that if the Þrst second of
data is silence then you wonÕt hear very much when the sample is auditioned). If the loop points
fall within the Þrst second of the stored sample data, they will be loaded as well. The K2600
display will blink after the completion of loading the sample audition data. When the sample
segment has been loaded, it can then be played back at its root key as well as transposed up and
down the keyboard.
Once a sample has been auditioned, it remains active across the keyboard until another sample
is auditioned. The audition function ends when either
OK
or
Cancel
are pressed.
There must be sufÞcient sample RAM in the K2600 to load one second of the sound for
auditioning. This amount varies according to the sample rate of the sample, but for most
samples this will be less than 100K bytes. If the auditioned sample does not play, check that
there is enough free sample memory in the K2600. It is also possible to see the following error if
the K2600 object RAM is full or very near full:
Not|enough|memory|to|audition
Loading Objects from Floppy Disk Files
Individual objects can be loaded from K2600 ßoppy disk Þles, with the caveat that some samples
in a multiple-ßoppy disk Þle cannot be auditioned because they reside on more than one disk.
These samples will still appear in the object list, but their size will be in parentheses meaning
they cannot be loaded (either explicitly or as dependent objects) and cannot be auditioned.
Load Function Dialog
Bank Status Indicator
After you have chosen what you wish to load, you are presented with a dialog allowing you to
determine what bank will be used to load the ÞleÕs data. The bank-status indicator (an asterisk)
indicates whether a bank contains objects.
If an asterisk is present after the bank number (for example, 400...499*), it means that there are
objects in the bank, whether they are RAM or ROM objects. ROM objects are in the Zeros, 100s,
and 700s bank, unless you have an optional ROM block installed. In that case ROM objects are
also stored in the 800s, and/or 900s bank. If there is no asterisk on the line for a bank, it means
the bank is empty.
Summary of Contents for K2600 BEST OF VAST - REV A
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