Disk Mode
Load Function Dialog
13-21
The soft buttons control the mode for loading and renumbering of objects from the Þle. HereÕs
how they work:
OvFill
First deletes all RAM objects in the selected bank, and then loads objects using
consecutive numbering.
Overwrt
First deletes all RAM objects in the selected bank, and then loads objects using the
object ID numbers stored in the Þle.
Merge
Preserve the object ID numbers stored in the Þle for the objects to be loaded,
overwrite objects already in memory if necessary.
Append
Try to use the object ID numbers stored in the Þle for the objects to be loaded. If an
ID number is already in use, increment the ID number until a free slot is found.
Fill
Ignore the object ID numbers stored in the Þle. Try to use consecutive numbering
from the beginning of the selected bank. If an ID number is already in use,
increment the ID number until a free slot is found.
Cancel
Cancel the mode selection, and go back to choosing a bank. Scrolling to a different
bank value will have the same effect as Cancel.
Typically, you will just want to use the
Fill
method.
Append
,
Merge
, and
Overwrt
try to
preserve the numbers stored with the objects in the Þle, but this should only really be necessary
if you depend on program numbers or effect numbers to be at a certain MIDI program change
number.
OvFill
is like
Fill
except the selected bank (or Everything) is cleared out before
loading.
Overwrt
and
OvFill
operate in different ways after a selected bank has been Þlled up for a given
object type (for example, after you have loaded more than 100 programs into a bank).
Overwrt
will continue to preserve the objectIDs stored in the Þle, and will individually overwrite objects
in the bank following the just Þlled bank.
OvFill
does not overwrite past the end of the selected
bank; it instead skips over object IDs that are in use, loading only into unused IDs. Because of
this difference, it can sometimes be faster to load a Þle using
OvFill
rather than
Overwrt
.
However, this applies only if the objects to be loaded would extend past the end of a selected
bank.
Note that when loading into a speciÞc bank (as opposed to loading as ÒEverythingÓ), the object
IDs in the Þle are used as follows: The ÒbankÓ digit is ignored, and the remainder of the number
is used when the K2600 rebanks the object ID into the bank that you specify. For example, if you
save Program 453 into a Þle, and load it back into the 300s bank, the K2600 will use the number
53
when deciding upon a new object ID. If the 300s bank was previously empty, and the load
mode is Append, then the program will end up with ID 353.
For loading as ÒEverything,Ó the ID number for an object stored in a Þle is taken literally, and
not rebanked (except if
Fill
or
OvFill
mode is chosen, in which case the K2600 will use ID
numbers starting from 200).
The following example shows how each different loading methods affect how four programs
load into a bank that already contains programs.
Summary of Contents for K2600 BEST OF VAST - REV A
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