13-8
Storage Mode
The LOAD Page
Loading Methods
Once you have pressed
OK
to decide on what bank to use, you will see this dialog:
The soft buttons control the mode for loading and renumbering of objects from the file. Here’s
how they work:
OvFill
First deletes all RAM objects in the selected bank, and then loads objects using
consecutive numbering.
Overwrt
First deletes all RAM objects in the selected bank, and then loads objects using the
object ID numbers stored in the file.
Merge
Preserve the object ID numbers stored in the file for the objects to be loaded,
overwrite objects already in memory if necessary.
Append
Try to use the object ID numbers stored in the file for the objects to be loaded. If an
ID number is already in use, increment the ID number until a free slot is found.
Fill
Ignore the object ID numbers stored in the file. Try to use consecutive numbering
from the beginning of the selected bank. If an ID number is already in use,
increment the ID number until a free slot is found.
Cancel
Cancel the mode selection, and go back to choosing a bank. Scrolling to a different
bank value will have the same effect as Cancel.
Typically, you will just want to use the
Fill
method.
Append
,
Merge
, and
Overwrt
try to
preserve the numbers stored with the objects in the file, but this should only really be necessary
if you depend on program numbers or effect numbers to be at a certain MIDI program change
number.
OvFill
is like
Fill
except the selected bank (or Everything) is cleared out before loading.
Overwrt
and
OvFill
operate in different ways after a selected bank has been filled up for a given
object type (for example, after you have loaded more than 128 programs into a bank).
Overwrt
will continue to preserve the objectIDs stored in the file, and will individually overwrite objects
in the bank following the just filled bank.
OvFill
does not overwrite past the end of the selected
bank; it instead skips over object IDs that are in use, loading only into unused IDs. Because of
this difference, it can sometimes be faster to load a file using
OvFill
rather than
Overwrt
.
However, this applies only if the objects to be loaded would extend past the end of a selected
bank.
Note that when loading into a specific bank (as opposed to loading as “Everything”), the object
IDs in the file are used as follows: The “bank” digit is ignored, and the remainder of the number
is used when the PC3 rebanks the object ID into the bank that you specify. For example, if you
save Program 453 into a file, and load it back into the
129...256
bank, the PC3 will use the
Summary of Contents for PC3
Page 24: ...1 6 Introduction Options ...
Page 50: ...4 4 The Operating Modes Using the Modes ...
Page 174: ...7 54 Setup Mode The Utility Soft Buttons ...
Page 178: ...8 4 Quick Access Mode Making Your Own QA Banks ...
Page 204: ...9 26 Effects Mono Algorithms ...
Page 266: ...A 2 MIDI Implementation Chart ...
Page 308: ...Index x ...