13-10
Storage Mode
Storage Mode Common Features
Loading Individual Objects From a .P3A Or Compatible File Type
Since a
.P3A
file can contain over 3000 objects, it is often useful to load only a subset of the
information
contained in a file. You can select individual objects or groups of objects (programs,
effects, songs) for loading from within a single
.P3A, .PC3, .K26, .K25 or .KRZ
file
(see Appendix E
for compatibility details.)
The Load Object feature is accessible from the LOAD page. To activate it,
scroll the file list until you have highlighted the file
that you wish to load objects from.
Press
Open
to begin the Load Object dialog. The PC3A then scans the file contents in order to
present a list of all of the objects in the file. Sometimes this procedure can take a few moments,
depending on how many objects are in the file.
The objects in the list are grouped by type (program, setup, etc.). Scroll through the list using the
alpha wheel, cursor buttons, or -/+ buttons. Each line in the list represents one object, and
displays the object’s number in the list, as well as the object’s type, ID number, and name. The ID
number of each object is the number that was used to reference the object when the file was last
saved by the PC3A. These numbers will usually be different after the objects are loaded,
depending upon the bank (for example, 128...255) and mode that is specified for loading
(see
Loading Methods
on page 13-11
for details.)
Entering in a number from the alphanumeric buttonpad will jump to the indexed entry, and
typing in a large number like 9999 will go to the end of the list.
The following soft buttons are used for selecting objects to load:
Select
Select or deselect an object.
Next
Jump to the next selected object in the list.
Type
Jump to the next object of a different type.
OK
Load the selected objects.
Cancel
Exit back to the File List Dialog.
Press the
Select
button to select or deselect the highlighted object for loading. An asterisk (
*
) is
placed to the left of the object index for any items that are selected.
The
Next
button will cause the index into the list to jump to the next selected object, forward in
the list. When the end of the list is reached, the search will wrap around from the beginning. If
there are no items selected, then this button doesn’t do anything.
The
Type
button jumps to the next object of a different type from the one that is currently
highlighted. This is a convenient way to find a particular type of object in the list.
When you are finished selecting objects to load, press
OK
and you will be prompted to choose a
bank to load the selected object(s) into. See
Loading Methods
on page 13-11
for instructions on
choosing a bank to load to after pressing
OK.
Cancel
returns to the file list dialog, highlighting the file you just opened.
Select All/deselect All
Selecting or deselecting all of the objects at once can be done with the following double button
presses:
•
Left/Righ
t cursor double-press: Select All Objects
•
Up/Down
cursor double-press: Clear All Selections