Storage Mode
Storage Mode Common Features
13-13
The following example shows how each different loading methods affect how four programs
load into a bank that already contains programs.
Example: Starting with the following objects already stored in the PC3A internal RAM:
Program ID
Program Name
129
Piano Stack
133
Ole Upright 1
134
WestCoastPno&Pad
139
The Ancient
140
DancePnoEchplex
Suppose you were to load a file containing the following objects into the
Base2
(
129...256
) bank:
Program ID
Program Name
260
Brighter CP
261
TouchRezSynthCP
264
Inside Out CP
265
Pianet Classic
The following table shows the IDs that each program end up with when you load the programs
from the
Classic Keys
bank (
255...384
) into the
Base2
bank:
Original
Program
ID
Program Name
Program IDs After Loading
OvFill
Overwrt
Merge
Append
Fill
129
Piano Stack
Deleted
Deleted
129
129
129
133
Ole Upright 1
Deleted
Deleted
Deleted
133
133
134
WestCoastPno&Pad
Deleted
Deleted
Deleted
134
134
139
The Ancient
Deleted
Deleted
139
139
139
140
DancePnoEchplex
Deleted
Deleted
140
140
140
260
Brighter CP
129
260
133
135
130
261
TouchRezSynthCP
130
261
134
136
131
264
Inside Out CP
131
264
137
137
132
265
Pianet Classic
132
265
138
138
135