14-8
Keymap and Sample Editing
The Keymap Editor
Here’s a fairly important point that may or may not affect your keymap construction. Suppose
you want to build a keymap that uses the same sample in several adjacent key ranges, and you
plan to add a bit of detuning to the samples in each range. You might think that you could build
the keymap first, then go into the Sample Editor and tweak the sample settings of each keyrange
when the keymap is finished. Yes, but…
Suppose you used the technique we described above to assign a vocal sample whose root was C 4
to a key range from A 3 to E 4. Then you assigned the same sample to a key range from F 4 to B 4.
You might be surprised to find that when you finished the F 4–B 4 key range and the
Keymap-editor page reappeared, the current key range would not be F 4 to B 4, but A 3 to B 4!
This is because the PC3A automatically merges adjacent key ranges that are identical (this is done
to save memory). Therefore, some parameter must be different in each adjacent key range you
create if you want to build keymaps using the technique we just described. So if you want to use
the same samples in adjacent key ranges with, for example, minor pitch or volume modification,
you should make those changes to the current sample on the Keymap-editor page
before
assigning the next range.