PC3A Objects (V 2.3)
Effect Presets with Algorithms
D-29
Effect Presets with Algorithms
How to Use These Tables
Each effect preset in the PC3A (for effects boxes within the Chain editor) is based on an effect
algorithm
from the Kurzweil KSP8 effects processor. To make the fullest use of the PC3A’s effects,
you will need to download a copy of the
KSP8 Algorithm Reference
from the Kurzweil Music
Systems website. This book provides extensive detail on all effects parameters. For ease of use,
the algorithms are indexed and linked by name and number.
For example, to find information on the available parameters for PC3A effects preset “1 Small
Wood Booth,” first refer to the chart below for the name and number of the preset’s underlying
algorithm. In this case, the KSP8 algorithm is “4 Classic Place.” The description of the Classic
Place algorithm begins on page 19 of the
KSP8 Algorithm Reference,
and its 3 pages of parameters
are described starting on page 21 of the
KSP8 Algorithm Reference.
Reverbs
Booth/
1
Small Wood Booth
alg 4 Classic Place
2U
Ambience
2
Natural Room
alg 5 Classic Verb
2U
3
PrettySmallPlace
alg 4 Classic Place
2U
4
NiceLittleBooth
alg 1 MiniVerb
1U
5
Sun Room
alg 5 Classic Verb
2U
6
Soundboard
alg 7 TQ Verb
3U
7
Add More Air
alg 10 OmniPlace
3U
8
Standard Booth
alg 8 Diffuse Place
3U
9
A Distance Away
alg 6 TQ Place
3U
10
Live Place
alg 8 Diffuse Place
3U
11
Viewing Booth
alg 1 MiniVerb
1U
12
Small Closet
alg 10 OmniPlace
3U
13
Add Ambience
alg 1 MiniVerb
1U
14
With A Mic
alg 4 Classic Place
2U
Room
15
BrightSmallRoom
alg 1 MiniVerb
1U
16
Bassy Room
alg 1 MiniVerb
1U
17
Percussive Room
alg 1 MiniVerb
1U
18
SmallStudioRoom
alg 4 Classic Place
2U
19
ClassRoom
alg 5 Classic Verb
2U
20
Utility Room
alg 5 Classic Verb
2U
21
Thick Room
alg 5 Classic Verb
2U
22
The Real Room
alg 5 Classic Verb
2U
23
Small Drum Room
alg 1 MiniVerb
1U