Editing Conventions
Saving and Naming
5-3
Saving and Naming
When you’ve edited an object to your satisfaction, you’ll want to store it in memory. There’s a
standard procedure for saving and naming, which applies to all objects. You can press the
Save
soft button, of course, but it’s easier to press the
Exit
button, which means “I want to leave the
current editor.” If you haven’t actually changed anything while in the editor, you’ll simply exit to
the mode you started from. If you
have
made changes, however, the PC3A will ask you if you
want to save those changes. This is the first Save dialog, the Exit page. Press
Cancel
to resume
editing,
No
to exit the editor, or
Yes
to save your edits and move to the Save page.
The
Rename
soft button on the Save page takes you immediately to the naming dialog, where
you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be able to after
you’ve named the program.
The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to move
the cursor without changing characters. Press an alphanumeric button one or more times to enter
a character above the cursor. The characters that correspond to the alphanumeric buttons are
labeled under each button. If the character that appears is not the one you want, press the button
again. Press the
+/-
button on the alphanumeric pad to switch between upper and lower case
characters.
Press
0
one or more times to enter the numerals 0 through 9. Press
Clear
(on the alphanumeric
pad) to erase the selected character without moving any other characters. Press the
Delete
soft
button to erase the selected character. All characters to the right of the cursor will move one space
left. Press the
Insert
soft button to insert a space above the cursor, moving all characters to the
right of the cursor one space to the right.
Press the
Cancel
soft button if you decide not to name the object. Press
OK
when the name is set
the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest
way to get to them is to press one of the alphanumeric buttons to select a character close to the
one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:
! “ # $ % & ’ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9
: ; < = > ? @ A through Z
[ \ ] ^ _ ` a through z. (space).
Pressing the
Plus/Minus
buttons simultaneously is a short cut to the following characters:
0
,
A
,
a
and (space).
If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII
characters 33 through 122.
When you press
OK
, the final Save dialog appears, where you assign an ID to the edited object. If
you change your mind about the name, press the
Rename
soft button for another try.
Note:
For an additional naming method, see
Keyboard Naming
below.