Program Mode
The OUTPUT Page
6-33
Output: Pan, Gain, and Mode
When the Layer FX Mode parameter is set to
Layer-Specific FX
on the LYR_FX page, three
additional parameters appear on the OUTPUT page: Out Pan, Out Gain, and Out Pan Mode.
These parameters are analogous to the output parameters on the COMMON page, but are
layer-specific—the COMMON output parameters apply to all layers. You can use the output
parameters on the OUTPUT page to adjust the panning and gain of the
post-FX signal of the
current layer
.
Pan Table
The factory preset pan tables are key-specific panning schemes by which the note that each key
produces is uniquely panned. These tables are particularly useful for producing the stereo image
of a drum set when creating percussion programs, or for producing the stereo image of a piano
when creating piano programs.
Crossfade and Crossfade Sense (XFadeSense)
The Crossfade parameter lets you select a control source to fade the current layer’s amplitude
from zero to maximum. When XFadeSense is
Normal
, the layer is at full amplitude when the
Crossfade control is at minimum. With XFadeSense set to
Reverse
, the layer is at zero amplitude
when the Crossfade control is at minimum.
This parameter is similar to the Src1 and Depth parameters for the Amp function on the DSPCTL
and DSPMOD pages, but the attenuation curve for the Crossfade parameter is optimized
specifically for crossfades.
To crossfade two layers in the same program, assign the same control source for the CrossFade
parameters in both layers, then set one of their XFadeSense parameters to a value of
Norm
, and
the other’s to
Rvrs
.
Drum Remap
The Drum Remap parameter should generally not be changed. This parameter lets the PC3A
know how drum programs are mapped so that drum sounds can be properly remapped when
using the General MIDI (GM) drum map (see below.) Kurz1 designates that the current drum
program was originally a PC2 program, and that it uses the PC2 drum map (programs 113-119
use this map.) Kurz2 designates that the current drum kit uses the new PC3A drum map (all
other factory drum programs use this map: 120, 241-248, 369-376.) The new drum map is similar
to that of the PC2, except tom-tom sounds have been moved into octave C3-C4, so they are more
easily playable with the main kick and snare drum sounds in that octave. When editing a kit,
make sure to follow the layout of the drum map being used if you want to be able to properly
remap the kit to the GM drum map. Programs that have the Drum Remap parameter set to Off
will not be viewed by the PC3A as drum programs and will not be affected when remapping to
the GM drum map.