Information SET-02
29
DIGITAL plus
All locomotives with the same Multi Unit (MU) address respond to
the speed and direction information sent to the MU address. Most
decoders do not respond to functions sent to the MU address. To
access the functions that are controlled by a decoder that is in a
consist, simply use its original locomotive address. With the LH200
it is very simple to switch between all locomotives with the same
MU address, This will be discussed later.
When you remove a locomotive from a consist, the multiple multi
unit address in the locomotive decoder is deleted and the locomotive
again listens to its own address.
11.2 Head to head, head to tail, and tail to tail operation
On the prototype, locomotives can be oriented in any direction while
in a multi unit consist. The LH200 allows you to do the same thing.
When you add a locomotive to a consist you simply make sure that
the direction switch is properly oriented. If the direction switch is up
(forward), the locomotive will be added to the consist so that when
the consist is told to go forward the locomotive will go forward. If the
direction switch is down (backwards), the locomotive will be added
to the consist so that when the consist is told to go forward the
locomotive will go backwards. Always make sure you check the
direction switch before adding the locomotive to the consist, to
ensure that the locomotives all move in the proper direction together.
11.3 Constructing your first Multi unit (MU) consist
In this example we will use two locomotives: one with address "3"
and one with address "4". We will create a consist with address 55
and add the two locomotives to this consist in what we refer to as a
tail to tail consist. This means that the back ends of the two
locomotives will be coupled together.
First move locomotive number "3" and locomotive number "4" to the
location on your layout, where you want assemble the MU and
couple the back ends of the two locomotives together.
A
(possibly
more than
once)
Scroll through the stack until
the first locomotive (#3) that
you want to tie into the MU is
shown. At this point make
sure the speed is set to stop
(knob turned full counter
clockwise).