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Chapter 14: Properties
useFastQuads
Usage
-- Lingo syntax
_movie.useFastQuads
// JavaScript syntax
_movie.useFastQuads;
Description
Movie property; determines whether to use faster (
TRUE
) or slower (
FALSE
, default) quad
calculation operations. Read/write.
When set to
TRUE
, Director uses a faster, less precise method for calculating quad operations. Fast
quads calculations are good for simple rotation and skew sprite effects.
When set to
FALSE
, Director uses the slower, default quad calculation method that provides more
visually pleasing results when using quads for distortion and other arbitrary effects.
Simple sprite rotation and skew operations always use the fast quad calculation method, regardless
of this setting. Setting
useFastQuads
to
TRUE
will not result in an increase in the speed of these
simple operations.
Example
This statement tells Director to use its faster quad calculation code for all quad operations
in the movie:
-- Lingo syntax
_movie.useFastQuads = TRUE
// JavaScript syntax
_movie.useFastQuads = true;
See also
Movie
useHypertextStyles
Usage
-- Lingo syntax
memberObjRef
.useHypertextStyles
// JavaScript syntax
memberObjRef
.useHypertextStyles;
Description
Text cast member property; controls the display of hypertext links in the text cast member.
When
useHypertextStyles
is
TRUE
, all links are automatically colored blue with underlines,
and the pointer (cursor) changes to a pointing finger when it is over a link.
Setting this property to
FALSE
turns off the automatic formatting and pointer change.
Summary of Contents for DIRECTOR MX 2004-DIRECTOR SCRIPTING
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...