612
ActionScript classes
onSoundComplete (Sound.onSoundComplete
handler)
onSoundComplete = function() {}
Invoked automatically when a sound finishes playing. You can use this handler to trigger
events in a SWF file when a sound finishes playing.
You must create a function that executes when this handler is invoked. You can use either an
anonymous function or a named function.
Availability:
ActionScript 1.0; Flash Lite 2.0
Example
Usage 1: The following example uses an anonymous function:
var my_sound:Sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = function() {
trace("mySoundID completed");
};
my_sound.start();
Usage 2: The following example uses a named function:
function callback1() {
trace("mySoundID completed");
}
var my_sound:Sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = callback1;
my_sound.start();
See also
onLoad (Sound.onLoad handler)
position (Sound.position property)
public position :
Number
[read-only]
The number of milliseconds a sound has been playing. If the sound is looped, the position is
reset to 0 at the beginning of each loop.
Note:
Flash Lite 2.0 supports this property for native Flash sound only. The sound formats
that are specific to a host device are not supported.
Availability:
ActionScript 1.0; Flash Lite 2.0
Summary of Contents for FLASHLITE2 ACTIONSCRIPT-LANGUAGE
Page 1: ...Flash Lite 2 x ActionScript Language Reference...
Page 22: ...22 Contents...
Page 244: ...244 ActionScript language elements...
Page 760: ...760 ActionScript classes...