540
Chapter 7: ActionScript for Flash
Example
The following example displays information about the sound capturing device(s) on your
computer system, including an array of names and the default device.
var status_ta:mx.controls.TextArea;
status_ta.html = false;
status_ta.setStyle("fontSize", 9);
var microphone_array:Array = Microphone.names;
var active_mic:Microphone = Microphone.get();
status_ta.text = "The default device is: "+active_mic.name+newline;
status_ta.text += "You have "+microphone_array." device(s)
installed."+newline;
for (var i = 0; i<microphone_array.length; i++) {
status_ta.text += "["+i+"] "+microphone_array[i]+newline;
}
See also
Microphone.get()
,
Microphone.names
Microphone.names
Availability
Flash Player 6.
Usage
Microphone.names
:Array
Note:
The correct syntax is
Microphone.names
. To assign the return value to a variable, use syntax like
mic_array
= Microphone.names
. To determine the name of the current microphone, use
active_mic
.name
.
Description
Read-only class property; retrieves an array of strings reflecting the names of all available sound
capture devices without displaying the Flash Player Privacy Settings panel. This array behaves the
same as any other ActionScript array, implicitly providing the zero-based index of each sound
capture device and the number of sound capture devices on the system (by means of
Microphone.names.length
). For more information, see the
Array class
entry.
Calling
Microphone.names
requires an extensive examination of the hardware, and it may take
several seconds to build the array. In most cases, you can just use the default microphone.
Example
The following example displays information about the sound capturing device(s) on your
computer system, including an array of names and the default device.
var status_ta:mx.controls.TextArea;
status_ta.html = false;
status_ta.setStyle("fontSize", 9);
var microphone_array:Array = Microphone.names;
var active_mic:Microphone = Microphone.get();
status_ta.text = "The default device is: "+active_mic.name+newline;
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...