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Chapter 7: ActionScript for Flash
volUp_btn.onRelease = function() {
if (audio_sound.getVolume()<100) {
audio_sound.setVolume(audio_sound.getVolume()+10);
updateVolume();
}
};
volDown_btn.onRelease = function() {
if (audio_sound.getVolume()>0) {
audio_sound.setVolume(audio_sound.getVolume()-10);
updateVolume();
}
};
// updates the volume
this.createTextField("volume_txt", this.getNextHighestDepth(), 0, 0, 100, 22);
updateVolume();
function updateVolume() {
volume_txt.text = "Volume: "+audio_sound.getVolume();
}
The following example specifies a microphone as the audio source for a dynamically created
movie clip instance called
audio_mc
:
var active_mic:Microphone = Microphone.get();
this.createEmptyMovieClip("audio_mc", this.getNextHighestDepth());
audio_mc.attachAudio(active_mic);
See also
Microphone class
,
NetStream.play()
,
Sound class
,
Video.attachVideo()
MovieClip.attachMovie()
Availability
Flash Player 5.
Usage
my_mc
.attachMovie(
idName:String
,
newName:String
,
depth:Number
[,
initObject:Object
])
: MovieClip
Parameters
idName
The linkage name of the movie clip symbol in the library to attach to a movie clip
on the Stage. This is the name entered in the Identifier field in the Linkage Properties dialog box.
newname
A unique instance name for the movie clip being attached to the movie clip.
depth
An integer specifying the depth level where the SWF file is placed.
initObject
(Supported for Flash Player 6 and later) An object containing properties with
which to populate the newly attached movie clip. This parameter allows dynamically created
movie clips to receive clip parameters. If
initObject
is not an object, it is ignored. All properties
of
initObject
are copied into the new instance. The properties specified with
initObject
are
available to the constructor function. This parameter is optional.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...