MovieClip.curveTo()
569
Description
Read-only property; returns the number of the frame in which the playhead is located in the
Timeline specified by
my_mc
.
Example
The following example uses the
_currentframe
property to direct the playhead of the movie clip
actionClip_mc
to advance five frames ahead of its current location:
actionClip_mc.gotoAndStop(actionClip_mc._curren 5);
MovieClip.curveTo()
Availability
Flash Player 6.
Usage
my_mc
.curveTo(
controlX:Number
,
controlY:Number
,
anchorX:Number
,
anchorY:Number
)
: Void
Parameters
controlX
An integer that specifies the horizontal position of the control point relative to the
registration point of the parent movie clip.
controlY
An integer that specifies the vertical position of the control point relative to the
registration point of the parent movie clip.
anchorX
An integer that specifies the horizontal position of the next anchor point relative to the
registration. point of the parent movie clip.
anchorY
An integer that specifies the vertical position of the next anchor point relative to the
registration point of the parent movie clip.
Returns
Nothing.
Description
Method; draws a curve using the current line style from the current drawing position to
(
anchorX
,
anchorY
) using the control point specified by (
controlX
,
controlY
). The current
drawing position is then set to (
anchorX
,
anchorY
). If the movie clip you are drawing in contains
content created with the Flash drawing tools, calls to
curveTo()
are drawn underneath this
content. If you call
curveTo()
before any calls to
moveTo()
, the current drawing position
defaults to (0, 0). If any of the parameters are missing, this method fails and the current drawing
position is not changed.
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
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Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...