Patch Ideas:
All patches require signal to be processed patched to Signal IN with Level Control set to accommodate
incoming signal and MIX OUT patched to final mixer/ monitoring system.
The Pillars of Hercules:
this patch is designed for processing percussive sounds.
Mix 50%, DEPTH 75%, PITCH 0%, FEEDBACK 0% (for LOOP 1), ECHO Time 0%
Mult Envelope used for controlling Amplitude of the percussive sound to ECHOPHON DEPTH CV IN and set
associated attenuator to 50%
Sliding Universal Phonogene:
create loops, transpose, maintain original tempo.
DEPTH to 0% (no pitch shift), MIX 100%, FEEDBACK 50% (no feedback)
Patch external Master Clock to TEMPO IN. Set ECHO Time to 50% or more for division of Master Clock. Utilize
FREEZE Button to grab a loop. Now set DEPTH to 100% and use PITCH to play FREEZEd sound melodically
without changing tempo.
Digicello:
Patch Pink Noise to Signal IN of Optomix channel. Signal Out from Optomix channel to Signal IN
ECHOPHON. Make the following settings: Level 80%, MIX 100%, DEPTH 100%, PITCH 0%, ECHO Time 10%
Create a CV and Gate sequence (using René for example), and patch CV to ECHOPHON PITCH 2 and Gate to
Optomix STRIKE IN. The FEEDBACK should be adjusted so ECHOPHON is on the brink of oscillations. The
DAMP parameter on the Optomix will create more or less ambience in the sound. The ECHO parameter on
ECHOPHON will alter to range and timbre of the sound. The ECHOPHON PITCH parameter will control the
pitch of the sound.
StutterPhon:
wonderful patch for creating rhythmic variations.
MIX 50%, DEPTH 0% (no pitch shift), FEEDBACK 50% (no feedback)
Patch external Master Clock to TEMPO IN. Set ECHO Time to 50% or less for Multiple of Master Clock. Patch
Gate or division of Master Clock to FREEZE Gate IN or utilize FREEZE Button manually to create stutter effects
synchronized to multiple of master clock. Experiment with subtle pitch-shifting of these stutters or deep
harmonizing to add counter melodies.
Summary of Contents for soundhack ECHOPHON
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